Waterfront model render/ Suggestions please
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@ntxdave said:
I certainly am no authority but I personally like the 2nd render the best. A little lighter antdom me the boat and dock show up a little better.....
Regardless of which one you go with...…..I like all of them.
Hi Dave, thanks:) thing is due to trying a raw render and tweaking it, Sun angles, intensity, fiddling with the HDRI...................... I lost the plot and started to chase my tail if you get my drift. It's all about nuance I guess.
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If you are committed to rendering 'tropical' locations and insist on using HDRI lighting I'd suggest investing in an HDRI library so you are not restricted to the few you have, I'd also look into good 3D people and not 2D cut outs.
When you start a next project and need help, let me know.
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@solo said:
If you are committed to rendering 'tropical' locations and insist on using HDRI lighting I'd suggest investing in an HDRI library so you are not restricted to the few you have, I'd also look into good 3D people and not 2D cut outs.
When you start a next project and need help, let me know.
Thanks mate, I understand what you are saying and investing in assets is my goal. Just playing and experimenting within my limits for now. I have learnt so much from failures so far:)
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@solo said:
If you are committed to rendering 'tropical' locations and insist on using HDRI lighting I'd suggest investing in an HDRI library so you are not restricted to the few you have, I'd also look into good 3D people and not 2D cut outs.
When you start a next project and need help, let me know.
A question to Solo and others here who are involved in Exterior Architectural rendering: What percentage of your work, is post production (Photoshop, Gimp Etc) to augment your renderings? I supose that may be hard to quantify, but just a ballpark however you wish to express it.
Cheers -
Little to almost none actually, I rarely ever do any post production in a photo editing software, the only times I do use Corel Paintshop, my choice of editor is when I manipulate a material or alter a satellite terrain photo to suit my needs.
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Thanks, I had a look at your folio for the first time, nice stuff I came to the conclusion from the images that that was the case. So I think the answer is that everyone will develope there own workflow/style. I will just keep working and see where I land, no substitute for experince I guess
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@l i am said:
Thanks, I had a look at your folio for the first time
Yeah, my website is lacking, I have not added stuff in a few years, I have a ton of stuff I cannot show due to NDA's and a lot I just have not uploaded due to laziness, I do not think my website has even yielded a client in the last 10 years, I really only use it for email purposes.
After many years doing this one gets a workflow that becomes comfortable, and every now an again one gets a client who messes with the system too.
What is your workflow?
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Here is an example of my photo editing I do occasionally, these images are scaled down 10x or more to fit this forum.
First is the original satellite image which normally comes in around 12000 pixels wide:Due to new construction the terrain will change, so photo editing was needed, The beach was cleaned up and the shallows were cleaned by removing kelp and seaweed, I do not care for stuff one cannot see or stuff that will be hidden in shadows, but as you can see I did the bare necessities to get image to work, who has time to fiddle these days as projects of these scale only have about a week from start to end, gone are those days we would have a moth to complete them.
So here is the butchered image:As you can see I spliced in a bit of Bali beach into the grand Cayman. Now I apply this material to my terrain, I find using the standard Google terrain within SU is normally good enough, if I need to make alterations I can select the area and using Artisan I can subdivide and sculpt as needed then reapply the projected terrain over the new mesh.
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Here is a compilation of a few of the images resized to fit.
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At the moment, it is Sketchup and rendering. With no post processing at all. I resort to many lights which has an effect on render time. So I wait to get the image in the render so I can see what is happening and because of the complexity of my lighting takes some time. I then In light of the output close it down and then make adjustments. It is extremely inefficient and feels like a neurotic feedback loop searching for something acceptable which almost never happens. Have been studying Photoshop on YouTube for architectural rendering which seems appealing but has a different "feel" Hopefully I will learn to integrate the two. But that will only come with experience and I can employ a cost/benefit analysis approach
So I guess I am just a student ATM. Have the passion though. -
Post processing can really make an image "pop" but when there are several images in a project it becomes a time sucker and can grind your workflow down and waste time, I feel i can model and set up my renders good enough to completely avoid post processing, allowing me more views at less time.
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