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    Random texture on copies of the same component ?

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    • J Offline
      Jorgensen
      last edited by

      Hi

      I have created a ceiling that is made of a lot of slats. The slats are copies of the same component.
      This gives the challenge, that the wood material, looks (and is) very repeated, so one can easily see some patterns.

      Does anyone know if there is a plugin that can randomize the textures somehow?

      I'm not sure if uv mapping can be controlled via scipts, but a solution could be, that the plugin selects all the components, that has the default material assigned, then the plugin selects the components individually, adds the texture and randomizes the texture alignment.... but only in one (as an potion) direction, as wood materials has a direction, and it would look strange if the material is random rotated i guess.

      Jorgensen

      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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      • A Offline
        alpro
        last edited by

        https://sketchucation.com/pluginstore?listtype=1&author=0&category=0&search=Material+randomizer&submit=%3F

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        • pbacotP Offline
          pbacot
          last edited by

          Maybe this will help. https://sketchucation.com/forums/viewtopic.php?f=323&t=57424

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • JQLJ Offline
            JQL
            last edited by

            The method I have used before is to create several copies of the same texture and offset it by a given value each, and then piant each plank randomly. Not exactly what you asked for but...

            The problem is that the component's UV for default material are difficult to control, so you should carefully place your axes inside them.

            www.casca.pt
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            • GD3DesignG Offline
              GD3Design
              last edited by

              I have a 'semi-destructive' method I use. First, group all the ceiling slats, then make a copy and move to a layer to turn off or hide (this is just to have a copy with components in tact that you can revert to later, if needed for editing). On the working group, explode all the slats and apply the texture. Now, select all faces and use 'Eneroth Texture Tools' plugin's random offset. You can keep running 'random offset' to create different seeds, and select single faces to finer tune the uv layouts. You can also use this tool to rotate texture 90° where off. (big thanks to Eneroth....this plugin is brilliant.)

              That is for native sketchup image exports. If you are using Vray or plan to one day, it is much easier to do this. Just run bitmap through tri-planar texture and you can automatically set texture offset..(among many other things).

              Cheers!

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              • J Offline
                Jorgensen
                last edited by

                Thanks to you all - i will look into this 😄

                It seems that "Eneroth Texture Tools" did the job!

                Jorgensen

                sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                • C Offline
                  charevir56
                  last edited by

                  It’s worth watching this video related to the Eneroth technique

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