MagicaVoxel as render for SU!
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Volumes are drawn only with the little module on the right! (In positive or negative)
Mode aTtach (additive)
Negative = Shift Click for validate position
Module rotation 0 & 9 -
Else complete tutorial for input any big reasonnable size of file .OBJ from SU or other 3D Packages!
(for Pc) I suppose that will be some similar for Mac!Thanks to Patrick Min (BinVox - ViewVox) & Zarbuz (SchematicToVox)
for detailand h ere for the complete "Vox_package" (BinVox +ViewVox)For SchematicToVox (works also for any image PNG 256 colors)
Put the .OBJ inside the folder of the "Vox_package"
If your folder Vox_package is on your DeskTop : Key "Logo Windows" + R and enter the following line (except Pilou of course
C:\Users\Pilou\Desktop\Vox_package\binvox.exe -d 768 loco.obj (maxi can be 1024 for the 768)you will obtain an loco.binvox
Drag this loco.binvox on viewvox.exe for verify the result!again Key "Logo Windows" + R and enter the following line (except Pilou of course
C:\Users\Pilou\Desktop\Vox_package\binvox.exe -t schematic loco.obj
you will obtain a loco.schematicInside the folder of SchematicToVox Key "Logo Windows" + R and enter the following line (except Pilou of course
ββC:\Users\Pilou\Desktop\SchematicToVox-v1.0\SchematicToVox.exe --i loco.schematic --o loco
you will obtain a loco.voxLaunch MagicaVoxel and Load loco.vox
That all
Have fun!
OBJ Loco Model T2-71 found on the Net - I don't know the author!
In ViewVox 5 millions of cubes
In MagicaVoxel : Each cubic matrix 126 * 126 * 126
Play with the render
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In BinVox
In Magica
A little more complex for validate the process
With a ZBrush object 1.4 millions cubes
Thx Patrick Min (Binvox), Zarbuz (SchematicToVox) and of course Ephtracy!No Problem!
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Can you set "pixel" the resolution? It would probably need to be in the region of 25 - 50 microns (real world) to cover most architectural eventualities.
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@unknownuser said:
Can you set "pixel" the resolution?
If you want to say "reduce the cube's size" to a pixel...
I must investigate for MagicaVoxel!
(i have seen some parameters in Binvox...so maybe...but not sure...I know that 3DCoat makes that!
(cool videos by this guy!
For hard surfacesand for architecture
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@juju
Alas if theorically Binvox can input 1024 as resolution i can just input 768 (3 * 256) as maxi resolution (maybe i have not enough memory)... so seems the resolution maxi will be this shown above for the ZBrush object!... -
With free SketchUp Make 2017 and Deskbuilder by SdMitch
And infinite variations of some stereoscopic projection!
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Something very important that I just discover!
You can make Boolean Diff without use Patterns!
Just draw an object in a free space and with a different color of the object to trim!
And not make like me a selection inside an existing object!
2 weeks or more for discovered that! I am amazed that nobody tell me that!
A boolean union will be jut to colorize the objects with a same color!This can be enabled!
Can be partial!
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Speaking with PaQ on its OOS Drillers!
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And the cool thing is that can be "Multiple" & "Mono" or "Multi-colors"!
(M) + Shift for reselect when trimming is done by the first click on the cutting objects!
Ctrl on a face for move the selection! -
Not sure about the product but, you certainly make great use of it. Nicely done, Sir.
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Selection stay of course valid for any other function!
Here like Repeat z 6 (by button or by console)Matrix will be modified to maxi 126 * 126 * 126
Theorical number of Matrix: 16 * 16 * 16 = 4096 !
Only with these little 3 videos we have to the end of Univers for explore possibilities!Some speedy
The trimming can be made between each function by a simple clic on the red form!
(not made here except at the end)Intersection
- M (All mode Region All Voxel)
- Selection green object
- Ctrl (Move green object)
- Shift + Click on blue object
- Ctrl + X or Delete
Union
- M (All mode Region All Voxel)
- Ctrl + Move (blue, green)
- Click on blue light object
- I Color as you want!
Cylinder
- primitive Circle ...extruded (aTtach Face)
For a tube: can be a boolean Diff between 2 cylinders but this is more funny!
- Selection top M
- function on console "ero xy" (like internal offset)
- aTtach Face with Shift or not following you want erase or create to the deepth wished
For the training in less one minute!
The original start model! So less 30 seconds and 30 seconds free for rendering parameters if not yet existing!
Repeat xy 4 button was used and rectangle selection for erase roof volumes or span not wanted -
SUnrizing!
The render engine is a great magician!
Here the model of the image above! -
THx
Process
Cylindre - Repeat xy 4 - Erase Voxel Sphere 20 - Scale 0.2 - Repeat 5 - Rendu -
How to ?
Matrix by default 40 40 40 - Cube - 2 Lines (straight) - eRase - Face - X(Ctrl+1) - Circle under the base - eRase - Face - Z (Ctrl + 3)
Circle on lateral face -eRase - Face - X(Ctrl+1) - repeat 5 - Ctrl on the object for glide on Z for move the circle hat!
(all by buttons and/ shortcuts)and all we have to do is play with the rendering parameters!
For the rendering and position of the camera it's up to you!
Colours/thickness of edges, grids, transparent materials, lighting, elongations on x,y,z, Stereographic projection!
120 above or 220 as follow for example for Stereographic projection
In one minute it's settled!Only with this kind of shape it is the infinite possibilities!)
The longest one is actually the rendering time: 20 seconds depending on the machines and the size of the image! -
Lights!
Circles from a cube!
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2 variants added at the Pseudofractal by Kchapelier
Of course you can make pseudofractal of pseudofractal!
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...and following apply many time the crazy shader Pseudofractal on any start volume by kchapelier
xs pseudofractal-sub 1.0 1.0 1.0 1.06 26. 0.4 0 (only change 1.06 to 1.07 to 1.08)A Veira da Silva inspiration!
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Happy new year!
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