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    Product Catalogue and Mass Production

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    • HornOxxH Offline
      HornOxx
      last edited by

      I would like to share some thoughts here about a reproductive workflow which refers to the use of the quite simple rendertool Shaderlight and it´s associated restrictions on features (which users of more complex render tools will probably laugh about). And I´ll show a small pictorial impression of this certainly unusual, not sophisticated but constantly running WIP below, which only seems almost too flat to put it in a row with other shown works. It is just a completely different SkUp facette 😄 and I think, it is worth being shown and reported about ...
      For those, who are more detailed interested in the peculiarity of such a task with this used render tool I´ll link to the original article on the Shaderlight forums´s page...
      http://www.artvps.com/index.php/discuss/viewthread/3142/


      Product_Catalogue_16.jpg

      never trust a skinny cook

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      • Bryan KB Offline
        Bryan K
        last edited by

        That is very well done. 👍

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Agreed, very nicely done.

          It has been a long time since I used Shaderlight but even then, a lot could be achieved with little effort.

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          • HornOxxH Offline
            HornOxx
            last edited by

            @mike amos said:

            Agreed, ... I used Shaderlight but even then, a lot could be achieved with little effort.

            Thanks for your comments 😄

            More or less, this thing here is A Never-Ending WIP
            Besides all it´s limitations, at this point the simplicity of Shaderlight is a real blessing as well because these kind of tasks (there are much more ones like the shown one) can also be done by inexperienced and rendernonaffine users! Everything else takes place elsewhere anyway and on other secondary tools like Adobe Indesign etc.

            I would like to add another impression. This “dummy” studio scene below, consisting of 3 camera scene settings, is adjusted and fixed in exactly the same way as described before.
            Also here the same rule must apply, at least if you want to stay master of this thing:

            • No changes !!!
            • Always the same studio conditions!!! and
            • Avoid any tastes!!! - also those of your boss 😉
              After all, it must be possible to change or supplement a material assortment at any time…
              The example shown now (just an extract of almost endless possibilities) already contains 3 different studio settings, supplemented with additional content (so was added a tree cutout billboard to bring variant-shading onto the material scene and, in addition to the HDRI lighting, additional artificial studio light).
              this means as well: if you are working constantly for an investor or client for example who would like your support again next year, but at the same time wants, that his visual appearance remains the same “look and feel”, this kind of fixed and ruled workflow is a mandatory requirement…

            Best, HornOxx


            Materials Mass.jpg

            never trust a skinny cook

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