Railway level crossing house
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Today i want to show you this little buildung.
Traveling in Brandenburg, a state in the eastern part of germany, i found this buildung, in the city of Wittenberge, half way between Hamburg and Berlin. The buildung is standing near a former railway level crossing. The barrier hast to be closed manually by a gate keeper. The arrivinng train was signalled by bell signals. This type of building was quiite common on german railways in former days. This house was restored in 2014 and is now protected as a historic monument.I took some photos oft the original. At home i counted the bricks. The common brick in that time was the „Reichsformat“ having this messaments 25 cm x 12 cm x 6,5 cm. With this informations i could easily create the modell. I didn‘ t use a brick texture. For a 3d effect every brick is drawn by hand (copy an paste). The gap between the bricks was pushed back with the push pull tool. I took this effort, to get a printable modell with visible brickwork.
The render was done with simlab Composer 7 (demo).
Greatings from Germany
Martin -
Very nice!
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Hello Bryan,
thank you for your Kind comment.Meanwhile i tried T2H_EXPORT_WEBGL (https://sketchucation.com/plugin/1645-t2h_export_webgl).
Here the result
http://posten68a.de/Wittenberge/Schrankenposten.html
be patient, loadig takes some time.
Greatings
Martin -
Nice one Martin, cracking piece.
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Hello Mike,
thank you for your comment.Here a view of the backside. The render was done with Kerkythea
To compare with the Original a link (this photo is better then my)
https://prlbr.de/2016/wittenberge/impressionen/bahnwaerterhaus.jpgGreatings
Martin -
Nice!
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Last weekend i visited Wittenberge again and took some fotos of the original location. I stiched the fotos to one panorama. I put a big arc to the scene and used the panorama as texture.
I added some humans from the 3dwarehouse and a free train from turbosquid ( https://www.turbosquid.com/3d-models/3d-diesel-locomotive/786001 ). The train is romanian. To look more „german“ i adjusted the colours and changed a few details (e.g. spooked wheels, backlights).
The render was done with Twilight renderer (hobby). Is there a way to use the panorama as background with the enviroment editor?
Greatings from Mölln, Germany
Martin -
Those are very good.
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