Spaciship? Spaciship!
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Different angle of the keel.
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Two mass block components temporarily hidden to show hidden detail. These are not internal features, just details in open space but blocked by outer components.
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coming along great
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Getting close to completion.
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Here's what it looks like without the large rear pods. I kind of like this!
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First render test. The model itself is still not complete.
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Second test render.
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Oh man those are terrible renders.
I think I'll wait until I finish the model before I try another render.
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Hi Bryan, I think lights in the Landing/loading bays and perhaps navigation lights would help. I also think some bold and not so bold graphic details. but I think your main enemy here is the default materials, Titanium perhaps? I think that model deserves some extra rendering time that the lights and a bit of shine may require:thumb:
(edited) Did you use an image for the background? If not have a look at these. BTW if they take a long time to load into your renderer that is normal. Have attached a link for Space HDRI's
HDRI Hub - HDRI Space Textures & Star Maps
HDRI maps of star and outer space environments for CGI and game engines like #Unity3D or #UnrealEngine.
(www.hdri-hub.com)
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Thanks L I am. Good ideas.
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Bridge detail update. (it might be too much but I'm hoping for a certain render effect)
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New test render. Still not fully detailed. Just a test.
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Detail updates. Still not finished.
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Done. (until some future day)
Not bad. 2 1/2 weeks.
I'll post some close ups tomorrow.
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Begin close-ups.
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2nd set.
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3rd set.
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4th set.
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5th set.
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6th and last set.
If you jumped in here, please see the 5 previous posts.
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