Direction of Texture Change while Rendering using CPU / GPU
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Hello,
Recently i just learn to use Vray with SketchUp, there is the problem that i found
I trying to make some table design, I'm using the standard wood texture provided on vray and adjust the direction of the wooden texture in a line to the longest parts of top table.the result i got is:
- when using CPU render, the result is correct (direction of the texture is right)

- when using GPU Acceleration, the result is wrong (direction of the texture is in a line with the short part). I already change the rotation of UVW maps, and there is no change to the render result.

Is there any mistake on setting that i make? or anything else to correct it?
Thank you.
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