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Where did the Reflective GI caustics go in 3.60?
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Hello everyone,
I have lights oriented perpendicular to a mirror shelve in a niche. The adjacent wall is almost not enlightened - like if the light was going straight through the mirror without any bounces around.
In 2.0, when I was checking the 'Reflective' box into the 'Indirect Illumination' tab (GI Caustics), the effect was perfect. Easy way to set up.
From 2.0 to 3.6 the 'indirect illumination' menu seems to have been split into different other menus and I can't find a way to get a similar effect to the the GI caustics-Reflective option.
Could anyone advise how I could get the equivalent to this option by any chance?
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