Viz Pro Parametric Modeling
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Hi,
Has anybody used this plug in? Reason is I was going to move to Rhino with grasshopper as my new modelling tool but was sort of wondering if Viz pro for SU would be the same.
I want to get into generatine design and everyone seems to be using Grasshopper in Industry.
Regards,
Simon
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In Su seems for the moment the only Nodal System!
Or a little more easy (and priceless) than Rhino with Moi3D and Elephant!
Has export SKP! -
@pilou said:
In Su seems for the moment the only Nodal System!
Or a little more easy (and priceless) than Rhino with Moi3D and Elephant!
Has export SKP!WOW - and you can draw with a tablet it seems. Want to trial this software. Does not seem to have the large backing and slick organisation that other softwares have - makes me wonder how long the software will be around?
Thanks!
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You have yet the V3 before the Beta V4 64 bits very soon!
Moi3D is the SketchUp of the Nurbs!
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Wouldn't it be neat if you had the capability of MoI inside of Sketchup. The tool looks really powerful.
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Dear Pilou,
Actually I am a bit confused. This gray coloured parametric editor seems not part of MOI. Can you confirm if its a seperate plug in?
Is it same as Grasshopper function wise?
Any Idea when MOI version 4 is out?
Regrads,
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The editor is a plugin for MoI. MoI has a VERY ACTIVE community, with the owner/programmer answering any questions you have in the forum. It's hugely more easy to use than any other solids modelers and has one of the best if not the best NURBS to POLYS converter I've ever seen.
4 will be beta any day now, but you have to own 3 to be able to download it. It will probably take a year to go golden, so you're best off just purchasing 3 now.
It's a stunning app, perfect for solid design and concepts. IMO, one needs both a poly modeler AND a NURBS modeler (and a topology modeler). I still enjoy using both SketchUp and MoI and go between them often. I also really like 3D Coat for topology.
You won't go wrong trying MoI. It's that good.
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@chippwalters said:
.IMO, one needs both a poly modeler AND a NURBS modeler (and a topology modeler). I still enjoy using both SketchUp and MoI and go between them often.
Brilliant! So could I for example build the walls and regular stuff in Sketchup and import the MOI curved objects into it. Or the other way round?
II actually want to 3d Print my results, so hpe that it will perform well in that way.
Regards,
Simon
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Yes, you can move from MoI to SketchUp-- not so easy the other way.
MoI, as a solid modeler, is best for hard surface 3D print models (not so good for something like character design). Thomthom's SOLID INSPECTOR is quite helpful for solids in SketchUp, but that said, generally speaking solids are a PITA in poly modelers. I've used 3D Coat to voxelize poly models and then you have a great solid, plus it's quick. HTH. -
Can you confirm if its a seperate plug in?
As Chipp said yes it's a plugin! And free!
In fact there is even 2 different plugins as some Moi Members are very productive
in this field! Elephant and a variation of Elephant! (Maybe only one with the soon new beta V 4 ? )
But don't forget with this sort of thing : it's more easy to use a "node(s)" than build its own one!
Because you must have a little practice training before obtain a true gem!
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