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    Showing different result on frame buffer after rendering

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    • 1 Offline
      100184n1h1
      last edited by

      Hey guys, I got an issue: Showing different result on frame buffer after rendering no matter what elements I applied on the model, I mean, it looks so unreal and the result on frame buffer seems like it is without rendering at all. E.G. I applied Emissive but it shows nothing Emissive and I applied glass effect but it only shows pure color. I dont know whether it is the problem of my settings or , it is by default and I didn't change anything. I am using SketchUp 2017 and Vray 3.4, Windows7 64bit, GPU:980TI and CPU: I7-4790K, 8GB Ram. Any Solutions and what problem is it? 😞


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      • 1 Offline
        100184n1h1
        last edited by

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        • M Offline
          Mudo
          last edited by

          For the emisive material, change the 100% (R0/G0/B0) black surface for something little more lighter, you will see the glow efect.

          For the glass, it's a reflective material, you made a single plane pointing the sky, its reflecting the blue of the sky, the material is correct.
          Try ussing it on a more complex shape, like a vase or something, and inside a enviroment with something that the glass can reflect. You will see a diferent result.

          Sorry for the bad english.

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