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    Messed-up mapping on two sided material

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • C Offline
      cuttingedge
      last edited by

      I find it really really hard to use two sided material on surfaces with mapped texture. Often I lose the map or the map placement is messed up or out of scale. Since there is no preview in the model, I cant tell how it will come out in render.

      One example is a leaf, or a flower petal. I like to make it a bit translucent to make it more natural.

      flower

      Does anybody have a solution on this..?

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      • majidM Offline
        majid
        last edited by

        maybe a tricky solution would work , i.e. a larger texture that covers a bit more of the petal.... also inter-active render helps a lot.... I am also passionate to see what would be the solution...

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • C Offline
          cuttingedge
          last edited by

          @majid said:

          I am also passionate to see what would be the solution...

          Ive seen it done in leaves for trees, I wonder how they kept the placement accurate.

          I think Vray should consider applying some translucency to a material without having to make it into 2 sided material - or maybe that is an option I have not tackled..

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