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Twinmotion 2018 with Unreal engine :)

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  • P Offline
    pilou
    last edited by 8 Jun 2017, 15:32

    from French developpers 😉

    @unknownuser said:

    pour le moment nous avons pris tout le côté temps réel, donc vous n'aurez pas encore la qualité que l'on peut atteindre avec les lightmass, c'était beaucoup trop couteux en ram et surtout extrêmement long à générer.
    On a pour le moment fait ce compromis, sinon pour le reste on a tout dont les lpv pour simuler une global illumination en temps réel.

    For the moment we have taken all the real time side, so you will not yet have the quality that can be reached with the lightmass, it was far too expensive in ram and especially extremely long to generate.
    We have for the time being made this compromise, if not for the rest we have all of which lpv to simulate a global illumination in real time.

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • M Offline
      MrWip
      last edited by 13 Jun 2017, 12:18

      They've added a couple of new videos (concerning Archicad and Revit, not yet sketchup...)

      http://www.wip-archi.com

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      • R Online
        Rich O Brien Moderator
        last edited by 13 Jun 2017, 14:29

        @mrwip said:

        not yet sketchup...

        It supports .skp import. In testing at the moment I believe 😉

        Download the free D'oh Book for SketchUp 📖

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        • topic:timeago-later,7 days
        • M Offline
          MrWip
          last edited by 20 Jun 2017, 15:24

          Their latest video, showing the new full mac support.

          The overall rendering quality shown is this video is way more impressive than in the previous teaser... Unreal engine really is efficient !

          http://www.wip-archi.com

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          • C Offline
            cmeed
            last edited by 23 Jun 2017, 05:56

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            • J Offline
              JQL
              last edited by 23 Jun 2017, 08:42

              It's a shame that they don't allow for the lightmass as an advanced option, maybe even with a warning about the UV unwrapping it requires.

              The output from lightmass is very close to ray tracers and would knock out anything else.

              Having said that, even if having less visual quality than raytracing rendereres, solutions like Twinmotion and Lumion, still have incredible value considering animation and amount of consistent content you can import directly.

              What I see about Twinmotion, even 2018 is that some of this content seems a bit poor. Lumion has axis people, for instance and while they still are not as good as the highpoly versions they are much better looking than the ones we see at Twinmotion. With nature and even weather effects there's something fake on what I've seen that I really don't like and that Unreal Engine will not solve.

              I would love to know if we can import content from UE independently. I believe it could be possible and that might change things in the long run.

              Taking models out and creating simpler rendering more focused on model's geometry, materials and lighting, would probably be my first choice anyway so I would fell UE and lightmass would be incredible to have.

              I wonder if they will expand their material system to allow for more maps to be used as currently, for what I've seen you can only have diffuse, alpha and bumpmap. The metallic Roughness PBR workflow would be amazing to have in Twinmotion and if they would have direct support for Substance's .sbsar files, they would sell it to me immediatelly.

              Materials like this work incredibly in any render engine, realtime or not:

              https://source.allegorithmic.com/#/substances/home

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              • M Offline
                MrWip
                last edited by 28 Jun 2017, 09:04

                Their latest video. The interface seems really smooth.

                http://www.wip-archi.com

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                • topic:timeago-later,15 days
                • J Offline
                  JQL
                  last edited by 13 Jul 2017, 15:15

                  I'm very curious about this Twinmotion release with Unreal engine integration.

                  I guess you cannot enlighten us about some details but I'd like to know if:

                  • Substance Materials with parameter configuration will be supported;
                  • Or PBR metallic maps will be supported (base color, normal, roughness, metallic, clipping, emissive, thickness, etc...);
                  • Displacement or parallax occlusion will be supported;
                  • People models will get realistic...

                  Thanks!

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                  • R Online
                    Rich O Brien Moderator
                    last edited by 13 Jul 2017, 15:28

                    @jql said:

                    • Substance Materials with parameter configuration will be supported;
                    • Or PBR metallic maps will be supported (base color, normal, roughness, metallic, clipping, emissive, thickness, etc...);
                    • Displacement or parallax occlusion will be supported;
                    • People models will get realistic...

                    No to Substance material support

                    Yes to PBR maps but not all

                    Yes to parallax occlusion

                    Image 01.png

                    Image 02.png

                    What's most impressive is how fast the viewport remains. Even when stacked with items.

                    But SKP import is still flaky and needs lots of work to make it better integrated.

                    Download the free D'oh Book for SketchUp 📖

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                    • S Offline
                      solo
                      last edited by 13 Jul 2017, 15:32

                      Rich, are you on the beta team?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • R Online
                        Rich O Brien Moderator
                        last edited by 13 Jul 2017, 15:37

                        @solo said:

                        Rich, are you on the beta team?

                        Yeah, I got access yesterday via invite. I'll see if they need more SU Pros to weigh in on the testing.

                        So far if you use the packaged assets it remains super fast to use.

                        When you try to import external assets it begins to stutter.

                        Could be the format I'm importing though. Need to do more tests.

                        But it also suffers from creating 100s of textures if faces are ngons in SU.

                        I submitted some bugs let's see if it fixes it.

                        Download the free D'oh Book for SketchUp 📖

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                        • J Offline
                          JQL
                          last edited by 13 Jul 2017, 16:41

                          @rich o brien said:

                          @solo said:

                          Rich, are you on the beta team?

                          Yeah, I got access yesterday via invite. I'll see if they need more SU Pros to weigh in on the testing.

                          Great! But isn't it going to be announced in a couple of weeks or so? Isn't it a bit late for beta testing at the moment?

                          Not that I'm interested or anything, 😎 but I do use SU professionally and I do like what Twinmotion seems to promise, and I'm also an architect and I also have some pretty good notions of rendering and I do beta test a lot of stuff...

                          Maybe I could be convinced to participate on that beta somehow if they are interested. LOL!

                          Please do talk with them Rich! 😄

                          @rich o brien said:

                          But it also suffers from creating 100s of textures if faces are ngons in SU.

                          Oh no! My beloved ngons! I cannot live without them anymore... (Note to self - I have to ask the right person about ngon support for WrapR. Can't bare triangulating all my SU arch models anymore...)

                          Usually when a software doesn't deal well with ngons it also ignores glued components. Have you tried Rich?

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                          • E Offline
                            Ecuadorian
                            last edited by 16 Jul 2017, 23:10

                            The real big news is that this finally brings Macs into the real time rendering party.

                            It would be really, really cool, but highly unlikely, if they supported Intel Iris Pro, so even users of 13" Macbook Pros can use this.

                            So far, I'm resigned to only being able to use LightUp on my Macbook Air for video rendering.

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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                            • J Offline
                              JQL
                              last edited by 17 Jul 2017, 08:15

                              I don't own a mac and I can see news here. Lightup seems an incredible piece of software and works inside SU, it has tremendous potential.

                              I like it a bit more realistic lighting and use Thea, realtime is coming very near and Unreal is the nearest Ive seen.

                              So Twinmotion is very worth trying for a lot more reasons than owning a mac and needing realtime.

                              www.casca.pt
                              Visit us on facebook!

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                              • A Offline
                                Abvent
                                last edited by 21 Jul 2017, 15:52

                                Hello,

                                Here are some nice images and panoramas rendered in Twinmotion 2018 by our CG Artist Martin Krasemann: https://www.artstation.com/artwork/WVggN

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                                • J Offline
                                  JQL
                                  last edited by 21 Jul 2017, 19:47

                                  @abvent said:

                                  Hello,

                                  Here are some nice images and panoramas rendered in Twinmotion 2018 by our CG Artist Martin Krasemann: https://www.artstation.com/artwork/WVggN

                                  Hi Tiaixiao,

                                  Honestly I feel they look a bit too CG, I see alias effects, colors are too saturated, people and vegetation models are looking too low poly and grass is popping out of place, there's no great sense of depth and light doesn't feel as realistic as I've seen before coming from UE...

                                  On the twinmotion for mac video I saw something that was looking better with better Global Illumination and the material settings seemed better.

                                  I think they are probably rendered by the same artist so what has changed?

                                  Are these rendered at highest settings?

                                  Is it a post pro thing?

                                  It's probably impossible to tell and I have to try it myself when it's released...

                                  Thanks for sharing.

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                                  Visit us on facebook!

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                                  • S Offline
                                    solo
                                    last edited by 21 Jul 2017, 21:37

                                    I dunno, kinda feel let down, was hoping that the interior GI was better, so far I'm unimpressed, was so hoping for the next best thing.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • topic:timeago-later,11 days
                                    • J Offline
                                      JQL
                                      last edited by 1 Aug 2017, 17:02

                                      Congratulations on the release I hope it will bring you success and realtime for architecture will raise it's quality, overall too.

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • C Offline
                                        cadmunkey
                                        last edited by 4 Aug 2017, 09:41

                                        I had high hopes for this, but yet again the complete lack of activity over on the Twinmotion forums so soon after a big release puts me off completely. I really wanted a good alternative to Lumion.

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                                        • J Offline
                                          JQL
                                          last edited by 4 Aug 2017, 10:29

                                          @cadmunkey said:

                                          I had high hopes for this, but yet again the complete lack of activity over on the Twinmotion forums so soon after a big release puts me off completely. I really wanted a good alternative to Lumion.

                                          Did you try it?

                                          It's vacation time. I will try it as soon as I can. I will try Lumion too.

                                          www.casca.pt
                                          Visit us on facebook!

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