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Fluid freehand

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  • B Offline
    Box
    last edited by 15 May 2017, 11:17

    Hmm yep, I see the issues involved.
    What about if the freehand line could somehow be converted into one of fredos beziers.
    ie: draw a line as fast or slow as you like but when you stop it makes a smooth curve based on a certain number of control points? more points in the slow section and less in the fast section. or a predetermined number spread over the length of the curve, but smooth.

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    • J Offline
      JQL
      last edited by 15 May 2017, 12:33

      That would be cool and the bezier aproach would be nice to have.

      I also love the idea of the quad stylus. It looks like some retopology tool I've seen in some software I don't remember anymore. Tracing an image with that and having a quadmesh created seems very useful but I can think of a lot of useful scenarios...

      Maybe one day my architecture will have some motive to get out of the boxed state it's in...

      www.casca.pt
      Visit us on facebook!

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      • R Offline
        Rich O Brien Moderator
        last edited by 15 May 2017, 13:15

        @box

        What about Fredo's Smooth Contour in Curvizard?

        Download the free D'oh Book for SketchUp

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        • B Offline
          Box
          last edited by 15 May 2017, 13:23

          Yeah Rich I mentioned that in my original post, it works, but I'm trying to get it built in rather than a workaround.

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          • B Offline
            Box
            last edited by 15 May 2017, 13:59

            And I agree with you JQL.

            I can see this sort of touch interface being quite important pretty soon.
            People already avoid mouse and keyboard if they can.
            A well structured Stylus tool would will be invaluable in the near future, in my humble opinion.

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            • P Offline
              pbacot
              last edited by 15 May 2017, 15:04

              Seems to me this might be effective if you could draw on a surface. So you establish a base framework by drawing on a sphere, plane or other shape to define how your grid begins.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • B Offline
                Box
                last edited by 15 May 2017, 15:11

                @pbacot said:

                Seems to me this might be effective if you could draw on a surface. So you establish a base framework by drawing on a sphere, plane or other shape to define how your grid begins.

                Sounds goood, come on Thomas, SUbD is fantastic, this could be brilliant.

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                • T Offline
                  thomthom
                  last edited by 15 May 2017, 15:20

                  @box said:

                  Hmm yep, I see the issues involved.
                  What about if the freehand line could somehow be converted into one of fredos beziers.
                  ie: draw a line as fast or slow as you like but when you stop it makes a smooth curve based on a certain number of control points? more points in the slow section and less in the fast section. or a predetermined number spread over the length of the curve, but smooth.

                  Yup, that should work. Though there is many ways to convert to a curve. I suspect in most cases you want a smooth curve that is as close as possible to the original.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • B Offline
                    Box
                    last edited by 15 May 2017, 15:24

                    @thomthom said:

                    I suspect in most cases you want a smooth curve that is as close as possible to the original.

                    That would be very nice.

                    Feel free to bombard me with test .rb's

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                    • J Offline
                      JQL
                      last edited by 15 May 2017, 15:46

                      @thomthom said:

                      Yup, that should work. Though there is many ways to convert to a curve. I suspect in most cases you want a smooth curve that is as close as possible to the original.

                      Do we really need a curve? I'd love it to be grouped and SUbDeable instead of a curve.

                      A curve in sketchup is very hard to manipulate, however, if you'd find some way to subdivide edges as you do with faces in SUbD...

                      We would be talking big game here! We could go inside the group and simply edit a vertex and the curve would change!

                      After all if you can subdivide faces... it should be way easier with edges and people that follow SUbD logic would easilly adapt to SUbE logic

                      www.casca.pt
                      Visit us on facebook!

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                      • P Offline
                        Pixero
                        last edited by 16 May 2017, 11:28

                        @thomthom
                        Is there any way of getting hold of your stylus script?
                        Would love to try it.

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                        • D Offline
                          driven
                          last edited by 16 May 2017, 15:22

                          the way it works in Preview.app would be good...

                          in_preview.gif

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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