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Vray 3.0 changes materials from Vray 2.0

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  • D Offline
    d7man2000
    last edited by 17 Mar 2017, 16:27

    Anyone knows how to keep materials that were saved in version 2.0?
    I have too many materials to adjust. All of them are changed after upgrade to 3.0

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    • D Offline
      denysza
      last edited by 17 Mar 2017, 20:22

      I noticed that final version of V-Ray 3.4 changes color mapping/gamma for materials from beta version as well as older versions. The old materials now seem too dark.

      I think, it is because of gamma settings mismatch. Before, there was color mapping section in V-Ray settings and "linear workflow" option was set by default. Now this linear workflow switch is missing and it is controlled individually for each material. Therefore I think, you have to decide if you are going to work in gamma 1.0 or 2.2.

      For gamma 2.2, you should uncheck "linear workflow" for every "old" material that uses texture in diffuse map. For old materials defined only by colors you should leave it checked - if you uncheck it you have to change rgb values according to sketchup material colors. For transparent materials you also have to uncheck "use color texture as transparency" e.g. for glass etc. All used textures should have set their color space to screen space (sRGB) and in V-Ray frame buffer make sure you have turned on the small icon "display colors in sRGB space". This way all should look correct.

      Basically if any material has checked "linear workflow", it tells V-Ray that the material is defined in gamma 1.0. Textures have defined their gamma through color space drop down menu - when you choose screen space (sRGB), it means the texture will be treated like gamma 2.2, if you choose rendering space (linear) you are telling V-Ray it should be treated like gamma 1.0.

      I also noticed that V-Ray now primarily uses diffuse textures from external files instead of textures saved inside SketchUp file and it is incapable of changing color space of those textures inside SketchUp file - it shows warning of missing textures.

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      • D Offline
        d7man2000
        last edited by 20 Mar 2017, 15:33

        Thanks, I will check. That would make sense with Gamma change. Everything looked a mess and it seemed to much to work to check each material. Thanks.

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        • D Offline
          d7man2000
          last edited by 22 Mar 2017, 21:22

          Hi again,
          I would like to work in Gamma 2.2
          I don't see a button to uncheck global "linear workflow" only where material properties are.

          I have too many material to uncheck "linear each material individually.

          I have to go to back to version 2, I liked the presets quality for interior/exterior in version 2 too.

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          • A Offline
            alexkendu
            last edited by 30 May 2017, 08:59

            Hi there,

            Is there any way to automatically uncheck the linear workflow in all old materials? Any extension or whatever?

            Thanks!

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