Texture mapping on wavy form
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Hi!
I've used "artisan" extension to subdivide&smooth a few objects in my scene.
After I did so, the textures went crazy, on those objects.
When I try to reapply them they look dispersed.
I tried projected texture method, but the texture looks like it stretches.
How do I solve this problem?
Please help
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I would try the plugin ThruPaint (Fredo6, part of FredoTools) for this task and/or SketchUV from Whaat.
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maybe try ThomThom's plugins; SUBD($) and QuadFaceTools(free) ? If the mesh is quads, its way more easy to map the texture.
Also, maybe Wrapr might be a good plugin to watch out for. It should be released sometime in the (near) future... -
Try SketchUV.
https://www.youtube.com/watch?v=dRXT3vC0mnc
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