sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Rotate copy and intersect, but 2 faces are still joined

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    13 Posts 4 Posters 1.0k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      No3man
      last edited by

      Hello guys,
      Here's the model, I tried doing it over again using the same steps, and this time I got even more faces joined ๐Ÿ˜ž
      thanks.


      Raw Back Model 2 - Copy.skp

      1 Reply Last reply Reply Quote 0
      • N Offline
        No3man
        last edited by

        I tried doing it all over again using the exact same way, but this time I got even more faces joined,
        and there's no gaps guys I checked using Edge tools plugin, nothing !
        thanks


        Raw Back Model 2 - Copy.skp

        1 Reply Last reply Reply Quote 0
        • tuna1957T Offline
          tuna1957
          last edited by

          No3man, here's your fixed model back. I think your problem was were all the rectangles met on the fat end of your "egg". Here's what I did....

          Broke your model apart made the "egg" a group and the rectangle a component. Scaled the length of the rectangle so it stuck past the end of the "egg".

          Arrayed the rectangle around the "egg".

          Grouped everything and scaled up 100%. Triple clicked "egg" , ran intersect. Triple clicked rectangle and scaled length so it's flush to back of "egg".

          Scaled back down and exploded everything. Double checked "egg" segments .... and Bob's your uncle !

          Took waaaaay... longer to type this then it did to fix your model. ๐Ÿ˜Ž


          raw back fixed.skp

          1 Reply Last reply Reply Quote 0
          • tuna1957T Offline
            tuna1957
            last edited by

            No3man, Reread my post and was worried you might not understand what I was talking about. I'm not the best communicator ๐Ÿ˜ฎ . Went back in your model did the fix again and saved an image. Hope it helps illustrate what I did. So you know I ran the intersect at your scale and it was successful. So scaling up was overkill on my part. ๐Ÿ‘


            raw back fixed.jpg

            1 Reply Last reply Reply Quote 0
            • N Offline
              No3man
              last edited by

              Tuna1957, Thanks, I understood just fine, and that's what I had already did so many times before but, I think the problem was me not making the rectangle a component before arraying it, and I don't know how I didn't think of that, guess I'm still a newbie.
              anyway thank you so much for your help.

              1 Reply Last reply Reply Quote 0
              • tuna1957T Offline
                tuna1957
                last edited by

                No3man, your welcome. just wanted to make sure you understood the important step was making the rectangle longer than the "egg" before running intersect. Making it a component just allowed me to quickly scale all the rectangles back down so they were flush to the back of the "egg".

                1 Reply Last reply Reply Quote 0
                • N Offline
                  No3man
                  last edited by

                  tuna1957, just tried redoing it myself and again had the same problem, so I carefully reread your steps, and figured it out.
                  since the model is 50cm long to begin with when I sent it to you I had already scaled it 200% with the array already made, so what i figured from your steps was, that the array should be done after scaling,
                  thanks.
                  ps: I scaled it at first to fix some lines in the intersections that were incomplete.

                  1 Reply Last reply Reply Quote 0
                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    No3man, Here's one more image showing steps a little clearer. Wish I knew how to do one of those little animated gif's some of the guys do. Sure you'll be smooth sailing after a few tries. ๐Ÿ‘


                    raw back fixed2.jpg

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      No3man
                      last edited by

                      it's fine, I figured it out now here's the finished model
                      Thanks for your help ๐Ÿ˜‰


                      Screenshot (6).png

                      1 Reply Last reply Reply Quote 0
                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        ๐Ÿ‘

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement