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Rotate copy and intersect, but 2 faces are still joined

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  • N Offline
    No3man
    last edited by 9 Jun 2016, 18:10

    Hello guys, I'm new here and still learning sketchup on my own,
    I have a rather difficult problem, I've made an organic shape and created a face and rotate copied it 180ยฐ 17/ and then did Intersect with model but found two of the faces still joined while the rest are separate, The model is already scaled 200x to fix some lines that were missing in the intersection.
    how do I separate those two faces?

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    • S Offline
      sdmitch
      last edited by 9 Jun 2016, 20:09

      @no3man said:

      Hello guys, I'm new here and still learning sketchup on my own,
      I have a rather difficult problem, I've made an organic shape and created a face and rotate copied it 180ยฐ 17/ and then did Intersect with model but found two of the faces still joined while the rest are separate, The model is already scaled 200x to fix some lines that were missing in the intersection.
      how do I separate those two faces?

      I'm sure this all makes perfect sense to you but, without a model and/or screenshot of the before and after to work with, its hard to say.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • B Offline
        Box
        last edited by 10 Jun 2016, 01:18

        Yes, model or at least a screenshot would help.
        Somewhere along the edge between the two faces there is a gap.
        Zoom in and look along that edge until you spot where the line stops and starts, use the pencil tool to join the edge together by drawing from endpoint to endpoint.
        It may help to turn on hidden geometry.

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        • N Offline
          No3man
          last edited by 10 Jun 2016, 15:24

          Hello guys,
          Here's the model, I tried doing it over again using the same steps, and this time I got even more faces joined ๐Ÿ˜ž
          thanks.


          Raw Back Model 2 - Copy.skp

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          • N Offline
            No3man
            last edited by 10 Jun 2016, 15:37

            I tried doing it all over again using the exact same way, but this time I got even more faces joined,
            and there's no gaps guys I checked using Edge tools plugin, nothing !
            thanks


            Raw Back Model 2 - Copy.skp

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            • T Offline
              tuna1957
              last edited by 10 Jun 2016, 23:03

              No3man, here's your fixed model back. I think your problem was were all the rectangles met on the fat end of your "egg". Here's what I did....

              Broke your model apart made the "egg" a group and the rectangle a component. Scaled the length of the rectangle so it stuck past the end of the "egg".

              Arrayed the rectangle around the "egg".

              Grouped everything and scaled up 100%. Triple clicked "egg" , ran intersect. Triple clicked rectangle and scaled length so it's flush to back of "egg".

              Scaled back down and exploded everything. Double checked "egg" segments .... and Bob's your uncle !

              Took waaaaay... longer to type this then it did to fix your model. ๐Ÿ˜Ž


              raw back fixed.skp

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              • T Offline
                tuna1957
                last edited by 10 Jun 2016, 23:58

                No3man, Reread my post and was worried you might not understand what I was talking about. I'm not the best communicator ๐Ÿ˜ฎ . Went back in your model did the fix again and saved an image. Hope it helps illustrate what I did. So you know I ran the intersect at your scale and it was successful. So scaling up was overkill on my part. ๐Ÿ‘


                raw back fixed.jpg

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                • N Offline
                  No3man
                  last edited by 11 Jun 2016, 00:13

                  Tuna1957, Thanks, I understood just fine, and that's what I had already did so many times before but, I think the problem was me not making the rectangle a component before arraying it, and I don't know how I didn't think of that, guess I'm still a newbie.
                  anyway thank you so much for your help.

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                  • T Offline
                    tuna1957
                    last edited by 11 Jun 2016, 00:31

                    No3man, your welcome. just wanted to make sure you understood the important step was making the rectangle longer than the "egg" before running intersect. Making it a component just allowed me to quickly scale all the rectangles back down so they were flush to the back of the "egg".

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                    • N Offline
                      No3man
                      last edited by 11 Jun 2016, 01:04

                      tuna1957, just tried redoing it myself and again had the same problem, so I carefully reread your steps, and figured it out.
                      since the model is 50cm long to begin with when I sent it to you I had already scaled it 200% with the array already made, so what i figured from your steps was, that the array should be done after scaling,
                      thanks.
                      ps: I scaled it at first to fix some lines in the intersections that were incomplete.

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                      • T Offline
                        tuna1957
                        last edited by 11 Jun 2016, 02:04

                        No3man, Here's one more image showing steps a little clearer. Wish I knew how to do one of those little animated gif's some of the guys do. Sure you'll be smooth sailing after a few tries. ๐Ÿ‘


                        raw back fixed2.jpg

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                        • N Offline
                          No3man
                          last edited by 11 Jun 2016, 02:21

                          it's fine, I figured it out now here's the finished model
                          Thanks for your help ๐Ÿ˜‰


                          Screenshot (6).png

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                          • T Offline
                            tuna1957
                            last edited by 11 Jun 2016, 02:57

                            ๐Ÿ‘

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