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    Help with window hole in wall script

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    • G Offline
      Garry K
      last edited by

      Since we are now discussing stylistic issues

      Personally I like

      @olt = 103.mm if (! @olt)

      I generally use parentheses for if statements and for methods even though ruby does not require them. This helps me with speed reading code as you can immediately distinguish a mehod from a var

      Aslo I prefer ! instead of not
      and I prefer || instead of or
      This is because of my C / C++ background

      I use single quotes ' for simple strings (slightly faster)
      'my simple string'

      I use double quotes " when strings include escape characters or variable replacements
      "my variable#{variable} \n with a newline"

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      • D Offline
        Deanby7
        last edited by

        Me again!! 😎
        Trying to group the reveal entities to make it easy to move a window and it opening if I need to. I have managed to create the group but it ends up being transformed and its not inside the wall groupd as expected. I also get a copy of the elements (not grouped but within the wall group transformed to the wall group origin. Also get a BugSplat! Anyone have an idea what I've done wrong?

        module DeanBy7
        	module Window_Opening
        		def self.main
        		    @olt = 103.mm if(!@olt)
        			@twt = 315.mm if(!@twt)
        			@wfd = 70.mm if(!@wfd)
        			@wdi = 50.mm if(!@wdi)
        			
        			mod = Sketchup.active_model
        			sel = mod.selection
        			unless sel.grep(Sketchup;;ComponentInstance).empty?
        				prompts = ["Wall external leaf thickness", "Wall total thickness", "Window Frame Depth", "Window inset"]
        				results = UI.inputbox prompts, [@olt,@twt,@wfd,@wdi], "db Window Opening"
        				if results
        					@olt,@twt,@wfd,@wdi = results; mod.start_operation "db Window Opening"
        					sel.grep(Sketchup;;ComponentInstance){|cdi|
        						trn = cdi.transformation
        						org = cdi.transformation.origin
        						wid = cdi.definition.bounds.width
        						hgt = [cdi.definition.bounds.depth,cdi.definition.bounds.height].max
        						fog = cdi.glued_to
        						if fog!=nil
        						    if fog.is_a?(Sketchup;;Face)
        							    p0 = org; ents = mod.active_entities
        							    xa,ya,za = fog.normal.axes
        						    elsif fog.is_a?(Sketchup;;Group)
        							    gt = fog.transformation;ents = fog.entities
        							    p0 = org.transform(gt.inverse)
        							    gf = ents.grep(Sketchup;;Face).find{|f|f.classify_point(p0)==1}
        							    xa,ya,za = gf.normal.axes
        						    end
        							
        						    cdi.glued_to = nil
        						
        						    p1 = p0.offset(xa,wid) 
        						    p2 = p1.offset(ya,-hgt)
        						    p3 = p0.offset(ya,-hgt)
        						    cut = ents.add_face(p0,p1,p2,p3)
        						    cut.pushpull(-@olt)
        						
        						    p0.offset!(za,-@twt)
        						    p1 = p0.offset(xa,wid)
        						    p2 = p1.offset(ya,-hgt)
        						    p3 = p0.offset(ya,-hgt)
        						    cut = ents.add_face(p0,p1,p2,p3)
        						    cut.pushpull(@olt-@twt)
        							
        							q0 = p0.offset(za, @twt - @olt)
        							q2 = p2.offset(za, @twt - @olt)
        							
        							rev_faces = []
        							ents.each {|e|
                                    if e.is_a? Sketchup;;Face
                                        clp = e.classify_point q0
        	                            if clp == 2
        	                                rev_faces << e
        					            end
                                    end
                                    }
        							ents.each {|e|
                                    if e.is_a? Sketchup;;Face
                                        clp = e.classify_point q2
        	                            if clp == 2
        	                                rev_faces << e
        					            end
                                    end
                                    }
        							
        						    rev_grp = fog.entities.add_group rev_faces
        							rev_grp.name = "Reveals"
        							
        						    vect = cdi.transformation.zaxis.reverse
                                    vect.length = @wfd+@wdi
        						    cdi.transform!(vect)
                                else
                                    UI.messagebox "Component not Glued!", MB_OK					  
                                end
        					}
        					mod.commit_operation
        				end
        			end
        		end
        	end
        end
        
        unless file_loaded?("dbwindowwallopen")
        	UI.menu("Plugins").add_item("db Window Opening") { DeanBy7;;Window_Opening.main }
        	file_loaded("dbwindowwallopen")
        end
        
        

        I'm learning through a lot of mistakes!!!

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        • TIGT Offline
          TIG Moderator
          last edited by

          Doon't know the exact issue...
          BUT I see this...
          Once you have made a face [cut] and used it to PushPull you can't reuse it.
          The PushPull destroys it.
          Recreate it where you expect it to be and then redo the PushPull...
          I think you do this...

          Stop your script by adding a 'return' after some operation.
          Then you can work out where it fails...

          TIG

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          • D Offline
            Deanby7
            last edited by

            Here is an image of my test wall opening!

            https://dl.dropboxusercontent.com/u/2572853/WallOpenTest.jpg

            After the pushpull operation, I've tested the face entities to see if they connect with 2 vertices i've offset into the middle of the reveals (diagonally opposite corners of opening). These faces then reside in rev_faces. I'm trying to create a reveal group within the wall group.

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            • TIGT Offline
              TIG Moderator
              last edited by

              You can't use entities.add_group(somethings) UNLESS the entities==model.active_entities !!!

              So you need to create an empty group, then add new 'cloned' entities into that...
              rev_grp = fog.entities.add_group() rev_faces.each{|face| rev_grp.entities.add_face(face.outer_loop.vertices) }

              This is totally untested !
              But you get the idea...
              Make an empty group and add faces into it by 'cloning'.
              Also remember to erase any redundant faces in the original context.

              It might be best to do this operation inside a group, initially clone face, material etc, then do the pushpull ? ... ?

              TIG

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              • JQLJ Offline
                JQL
                last edited by

                @deanby7 said:

                Trying to group the reveal entities to make it easy to move a window and it opening if I need to.

                Here comes the outsider (growing an interest in your plugin)... That's a nice idea!

                www.casca.pt
                Visit us on facebook!

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                • D Offline
                  Deanby7
                  last edited by

                  It's the faces produced by the pushpull operations (the reveal faces "rev_faces") that I want to group together. Can this be done?

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                  • G Offline
                    Garry K
                    last edited by

                    I would probably not use pushpull in that case. First Make the cutouts in the opposing wall faces. Then create the frame group and create the rest of the geometry inside the new group.

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                    • D Offline
                      Deanby7
                      last edited by

                      By using the pushpull, the reveals inherit the materials of the main wall faces. In the case of the outer face the reveal brickwork pattern is maintained round the corner, which is good! However, it appears that moving geometry with Ruby is a no-no. Therefore if I want to group the reveal geometry for later ease of movement of window etc then I will have to create it as you say within a group. But I will have to add the material and probably align the texture to suit. It's a trade off I think! Unless anyone has a solution!! Here's hoping 😄

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                      • G Offline
                        Garry K
                        last edited by

                        pushpull doesn't align the texture completely. The sides are close. But the top and bottom are not.

                        Notice the panel raised door through the window opening. It was created with a ruby script with 1 texture.

                        Parts were created vertically and then moved and rotated into position.


                        pushpull wall.png

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                        • D Offline
                          Deanby7
                          last edited by

                          I take your point. The sides of the reveal are good enough. The bottom is usually covered by a window cill, and the top reveal could be adjusted if needed but could be adjusted but is not as visible as the sides in views of a building. Your door looks good. Was it created with your own plugin? I'd like to play with that! I have a quick and dirty window builder which I created as my first Ruby project. The code is nor pretty, but it works!!

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                          • G Offline
                            Garry K
                            last edited by

                            All my plugins have a 7 or 14 day free trial.

                            I have 2 versions of door maker - same code base. Pro makes doors for cabinets and furniture. Gold adds more features including Passage Doors, Bifolds and Entry doors. There are built in features such as pivot hinges for large heavy doors.
                            http://sketchucation.com/pluginstore?pln=gkware_doormaker

                            I have been asked to build a window maker along the same lines as door maker.

                            I also have stair maker for curved stairs and spirals.
                            http://sketchucation.com/pluginstore?pln=gkware_stairmaker

                            And I've put quite a bit of work into CabMaker which creates kitchen cabinets, vanities and various types of furniture.
                            http://sketchucation.com/pluginstore?pln=gkware_cabmaker

                            I am also currently working on a Wall Maker that works a bit like Chief Architect

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                            • G Offline
                              Garry K
                              last edited by

                              Here's the entry door with side lites and astragal.

                              wall maker.png

                              Here's a bit of the wall maker. You can turn on / off the dimension layer. You can edit the length of the wall by double clicking on the dimension text. Change it and the wall changes length. The tool tip shows the length of the wall. You can straight type and let the VCB make the change to length, or provide length and height with a comma between the values (semi colon for users that have their decimal indicator as a comma). There is a button to toggle between top view orthographic and perspective. The wall being created is in ortho.

                              Walls have a category and a name which corresponds to a file with inside material, outside material, height and wall width. Users can create their own wall specifications.

                              I just started this plugin a week ago.

                              edit wall.png

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                              • D Offline
                                Deanby7
                                last edited by

                                Gary K - They look interesting, I will check these out!
                                With TIG and sdmitch's very informative help I have succeeded with my little script!
                                Posted here for information. Cheers guys.
                                Now to look at automating the move of window component with its associated reveals! Hmmm observers?


                                dbwindowwallopen.rb

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