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    Help with window hole in wall script

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    • TIGT Offline
      TIG Moderator
      last edited by

      Where you have code like:
      if @olt==nil;...
      change to:
      unless @olt;...
      So IF @olt exists we do nothing, if not we set it up...

      You could also recast the whole line from:
      if @olt==nil; @olt = 103.mm; end
      to
      @olt = 103.mm unless @olt
      which I think reads better...

      Fix all such tests...
      [I think there are 5 ?]

      TIG

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      • G Offline
        Garry K
        last edited by

        Since we are now discussing stylistic issues

        Personally I like

        @olt = 103.mm if (! @olt)

        I generally use parentheses for if statements and for methods even though ruby does not require them. This helps me with speed reading code as you can immediately distinguish a mehod from a var

        Aslo I prefer ! instead of not
        and I prefer || instead of or
        This is because of my C / C++ background

        I use single quotes ' for simple strings (slightly faster)
        'my simple string'

        I use double quotes " when strings include escape characters or variable replacements
        "my variable#{variable} \n with a newline"

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        • D Offline
          Deanby7
          last edited by

          Me again!! 😎
          Trying to group the reveal entities to make it easy to move a window and it opening if I need to. I have managed to create the group but it ends up being transformed and its not inside the wall groupd as expected. I also get a copy of the elements (not grouped but within the wall group transformed to the wall group origin. Also get a BugSplat! Anyone have an idea what I've done wrong?

          module DeanBy7
          	module Window_Opening
          		def self.main
          		    @olt = 103.mm if(!@olt)
          			@twt = 315.mm if(!@twt)
          			@wfd = 70.mm if(!@wfd)
          			@wdi = 50.mm if(!@wdi)
          			
          			mod = Sketchup.active_model
          			sel = mod.selection
          			unless sel.grep(Sketchup;;ComponentInstance).empty?
          				prompts = ["Wall external leaf thickness", "Wall total thickness", "Window Frame Depth", "Window inset"]
          				results = UI.inputbox prompts, [@olt,@twt,@wfd,@wdi], "db Window Opening"
          				if results
          					@olt,@twt,@wfd,@wdi = results; mod.start_operation "db Window Opening"
          					sel.grep(Sketchup;;ComponentInstance){|cdi|
          						trn = cdi.transformation
          						org = cdi.transformation.origin
          						wid = cdi.definition.bounds.width
          						hgt = [cdi.definition.bounds.depth,cdi.definition.bounds.height].max
          						fog = cdi.glued_to
          						if fog!=nil
          						    if fog.is_a?(Sketchup;;Face)
          							    p0 = org; ents = mod.active_entities
          							    xa,ya,za = fog.normal.axes
          						    elsif fog.is_a?(Sketchup;;Group)
          							    gt = fog.transformation;ents = fog.entities
          							    p0 = org.transform(gt.inverse)
          							    gf = ents.grep(Sketchup;;Face).find{|f|f.classify_point(p0)==1}
          							    xa,ya,za = gf.normal.axes
          						    end
          							
          						    cdi.glued_to = nil
          						
          						    p1 = p0.offset(xa,wid) 
          						    p2 = p1.offset(ya,-hgt)
          						    p3 = p0.offset(ya,-hgt)
          						    cut = ents.add_face(p0,p1,p2,p3)
          						    cut.pushpull(-@olt)
          						
          						    p0.offset!(za,-@twt)
          						    p1 = p0.offset(xa,wid)
          						    p2 = p1.offset(ya,-hgt)
          						    p3 = p0.offset(ya,-hgt)
          						    cut = ents.add_face(p0,p1,p2,p3)
          						    cut.pushpull(@olt-@twt)
          							
          							q0 = p0.offset(za, @twt - @olt)
          							q2 = p2.offset(za, @twt - @olt)
          							
          							rev_faces = []
          							ents.each {|e|
                                      if e.is_a? Sketchup;;Face
                                          clp = e.classify_point q0
          	                            if clp == 2
          	                                rev_faces << e
          					            end
                                      end
                                      }
          							ents.each {|e|
                                      if e.is_a? Sketchup;;Face
                                          clp = e.classify_point q2
          	                            if clp == 2
          	                                rev_faces << e
          					            end
                                      end
                                      }
          							
          						    rev_grp = fog.entities.add_group rev_faces
          							rev_grp.name = "Reveals"
          							
          						    vect = cdi.transformation.zaxis.reverse
                                      vect.length = @wfd+@wdi
          						    cdi.transform!(vect)
                                  else
                                      UI.messagebox "Component not Glued!", MB_OK					  
                                  end
          					}
          					mod.commit_operation
          				end
          			end
          		end
          	end
          end
          
          unless file_loaded?("dbwindowwallopen")
          	UI.menu("Plugins").add_item("db Window Opening") { DeanBy7;;Window_Opening.main }
          	file_loaded("dbwindowwallopen")
          end
          
          

          I'm learning through a lot of mistakes!!!

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          • TIGT Offline
            TIG Moderator
            last edited by

            Doon't know the exact issue...
            BUT I see this...
            Once you have made a face [cut] and used it to PushPull you can't reuse it.
            The PushPull destroys it.
            Recreate it where you expect it to be and then redo the PushPull...
            I think you do this...

            Stop your script by adding a 'return' after some operation.
            Then you can work out where it fails...

            TIG

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            • D Offline
              Deanby7
              last edited by

              Here is an image of my test wall opening!

              https://dl.dropboxusercontent.com/u/2572853/WallOpenTest.jpg

              After the pushpull operation, I've tested the face entities to see if they connect with 2 vertices i've offset into the middle of the reveals (diagonally opposite corners of opening). These faces then reside in rev_faces. I'm trying to create a reveal group within the wall group.

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              • TIGT Offline
                TIG Moderator
                last edited by

                You can't use entities.add_group(somethings) UNLESS the entities==model.active_entities !!!

                So you need to create an empty group, then add new 'cloned' entities into that...
                rev_grp = fog.entities.add_group() rev_faces.each{|face| rev_grp.entities.add_face(face.outer_loop.vertices) }

                This is totally untested !
                But you get the idea...
                Make an empty group and add faces into it by 'cloning'.
                Also remember to erase any redundant faces in the original context.

                It might be best to do this operation inside a group, initially clone face, material etc, then do the pushpull ? ... ?

                TIG

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                • JQLJ Offline
                  JQL
                  last edited by

                  @deanby7 said:

                  Trying to group the reveal entities to make it easy to move a window and it opening if I need to.

                  Here comes the outsider (growing an interest in your plugin)... That's a nice idea!

                  www.casca.pt
                  Visit us on facebook!

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                  • D Offline
                    Deanby7
                    last edited by

                    It's the faces produced by the pushpull operations (the reveal faces "rev_faces") that I want to group together. Can this be done?

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                    • G Offline
                      Garry K
                      last edited by

                      I would probably not use pushpull in that case. First Make the cutouts in the opposing wall faces. Then create the frame group and create the rest of the geometry inside the new group.

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                      • D Offline
                        Deanby7
                        last edited by

                        By using the pushpull, the reveals inherit the materials of the main wall faces. In the case of the outer face the reveal brickwork pattern is maintained round the corner, which is good! However, it appears that moving geometry with Ruby is a no-no. Therefore if I want to group the reveal geometry for later ease of movement of window etc then I will have to create it as you say within a group. But I will have to add the material and probably align the texture to suit. It's a trade off I think! Unless anyone has a solution!! Here's hoping 😄

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                        • G Offline
                          Garry K
                          last edited by

                          pushpull doesn't align the texture completely. The sides are close. But the top and bottom are not.

                          Notice the panel raised door through the window opening. It was created with a ruby script with 1 texture.

                          Parts were created vertically and then moved and rotated into position.


                          pushpull wall.png

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                          • D Offline
                            Deanby7
                            last edited by

                            I take your point. The sides of the reveal are good enough. The bottom is usually covered by a window cill, and the top reveal could be adjusted if needed but could be adjusted but is not as visible as the sides in views of a building. Your door looks good. Was it created with your own plugin? I'd like to play with that! I have a quick and dirty window builder which I created as my first Ruby project. The code is nor pretty, but it works!!

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                            • G Offline
                              Garry K
                              last edited by

                              All my plugins have a 7 or 14 day free trial.

                              I have 2 versions of door maker - same code base. Pro makes doors for cabinets and furniture. Gold adds more features including Passage Doors, Bifolds and Entry doors. There are built in features such as pivot hinges for large heavy doors.
                              http://sketchucation.com/pluginstore?pln=gkware_doormaker

                              I have been asked to build a window maker along the same lines as door maker.

                              I also have stair maker for curved stairs and spirals.
                              http://sketchucation.com/pluginstore?pln=gkware_stairmaker

                              And I've put quite a bit of work into CabMaker which creates kitchen cabinets, vanities and various types of furniture.
                              http://sketchucation.com/pluginstore?pln=gkware_cabmaker

                              I am also currently working on a Wall Maker that works a bit like Chief Architect

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                              • G Offline
                                Garry K
                                last edited by

                                Here's the entry door with side lites and astragal.

                                wall maker.png

                                Here's a bit of the wall maker. You can turn on / off the dimension layer. You can edit the length of the wall by double clicking on the dimension text. Change it and the wall changes length. The tool tip shows the length of the wall. You can straight type and let the VCB make the change to length, or provide length and height with a comma between the values (semi colon for users that have their decimal indicator as a comma). There is a button to toggle between top view orthographic and perspective. The wall being created is in ortho.

                                Walls have a category and a name which corresponds to a file with inside material, outside material, height and wall width. Users can create their own wall specifications.

                                I just started this plugin a week ago.

                                edit wall.png

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                                • D Offline
                                  Deanby7
                                  last edited by

                                  Gary K - They look interesting, I will check these out!
                                  With TIG and sdmitch's very informative help I have succeeded with my little script!
                                  Posted here for information. Cheers guys.
                                  Now to look at automating the move of window component with its associated reveals! Hmmm observers?


                                  dbwindowwallopen.rb

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