Triangular Tessellation
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Hi guys,
I am trying to model this shape.

Can you advise on an extension or method?
Any information is much appreciated.
Cheers,
E.
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There are many ways to achieve this effect, I'd say try artisan and SketchyFFD together, then group and turn smoothness down to zero.
Quick test.

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wow that was fast!
thanks. will check both out
much appreciated
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can you give a few steps to how you got there?
also, I am guessing you push and pull on certain nodes once the general shape is there but that results in all different sized triangles.
Is there a more rigid approach to maintain uniform dimensions to skin?
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With your input, this post could be even better π
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