Reflection/Hilight problems
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Hi guys. I have a problem i never figured it out. A few days ago i decided to experiment with reflections/highlights to try to make renders with more reflections and realistic results. Well it doesnt matter what i do, i cant resolve this ->
I tried everything already.
These are the values of the material options ->
GENERAL - Reflection -Fresnel IOR 6 Refract IOR 1,55
GLOSSINESS - Hilight -> 0,96 Reflect -> 0,45 Shader Type -> Blinn Subdv -> 45I am using Environmental settings without the background, and the sun as primary source of light.
Im also using the physical camera.
The Hilight should be even stronger, but already with this small value things go really bad, i cant imagine how it would be with stronger values..
All the materials involved in this "problem" have the same characteristics (it doesnt matter anyways nothing seems to work).
The material has no bumpmaps (i removed em since i thought that was the problem, but it wasnt).
I tried to change the shader type, adding more suvd (i even tried with values of 100 and something like that...), nothing seems to work. And i am totally lost.
Thanks in advance.
Using VFS 2
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So, in the end didnt get anything clear. I just removed almost completely the hilight on those materials, and lowered the fresnel reflection to 1,55. I think i will never be able to fix it so.. If i use higher values than that, everything goes to hell (go figure).
Now i have a similar problem
Cant get reflections to show up as they should. The only thing i get is a line of crispy irregular renders around the supossed reflection ->
I dont understand why this is happening. I even used reflection 1.0 (full) and nothing changed. Used no bitmaps, not hilight and still happening. Ideas?? Btw, yes, im using a fairly high number of subdvs.
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Well, since it seems that nobody is able to give me advise.. so i wasted several hours and watched 4 tutorials (until if found one that gave me some clues..) to find a solution.
The "trick" (just in case someone want to know) is to lower the color saturation of the parallel reflection until that effect dissapear. At least thats the only thing i could find to fix it. In the end, i dont get the reflections i would want in some areas (i really dont get vray lol, why is evrything so hard.. xD) but i prefer that instead seeing white dots without reason or "painted" areas with white for no reason.
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