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    [REQ] Component paint.

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    • soloS Offline
      solo
      last edited by

      Okay, this is a huge stretch bordering on a delusional dream.

      Is this even possible in SU? and if so who can create it, obviously it should be a commercial plugin if possible.

      http://www.automodeller.com/

      http://80.lv/articles/automodeller-pro-changing-the-way-you-paint-scenes/

      http://80.lv/wp-content/uploads/2015/12/feature2s.gif

      http://80.lv/wp-content/uploads/2015/12/feature8s.gif

      I want a way to populate/distribute nurnies and greebles on large areas with some accuracy/control, see image below, there are hundred of nurnies and I'd like to be able to select say 20 of them and brush them onto surfaces.

      00-Nurnies.png

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • jiminy-billy-bobJ Offline
        jiminy-billy-bob
        last edited by

        Theoretically, it should be possible.
        But uniquely bending like this would generate lots and lots of unique components.

        25% off Skatter for SketchUcation Premium Members

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        • duanekempD Offline
          duanekemp
          last edited by

          Do you suppose there would be work-arounds or a way to reduce the memory, despite the quantity of components? Like... inventing components that bend with reduced complexity?
          I'm wondering if Thomthom's plugin work might actually help solve that issue?
          Or... as Pete suggested... It's a pipe dream?

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

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          • cottyC Offline
            cotty
            last edited by

            Maybe as a part of Skatter 2.0? ๐Ÿ˜‰

            my SketchUp gallery

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            • jolranJ Offline
              jolran
              last edited by

              Delicious tool!

              I'm with Jiminy on this one.

              Even if you could create fast algorithms in C++ (or whatever) that calculates this, there still remains the question of adding dense geometry in Sketchup at instant feedback speed. Don't know if that has been resolved in latest updates ? Working on old version ๐Ÿ˜ณ

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              • F Offline
                function
                last edited by

                i guess some sort of geometry -> point cloud proxy is needed. should see how skp handles 100,000 construction points, never tried that

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