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    Reduce polygons of imported fabric retaining quality

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    • C Offline
      Craig2014
      last edited by

      Hi

      I'm beginning to appreciate, that objects such as soft furnishings, clothes and fabrics are best modeled in other 3D modelling programes and imported into SU.

      I've recently been playing with Marvelous Designer to create bedding objects and have been using these in 3DSMax with no problems but would also like to use the Marvelous designer .obj files in SU as well.

      I import these into SU via the SimLab Obj Importer plugin, but im finding that when imported the models are huge in polygons, slow down SU considerably and on close inspection are not particularly smooth objects, with polygons clearly appearing in test renders (please see attached pic).

      Having tried what SU has to offer (soften/Smooth edges and Artisan reduce polygons) im getting no where, and everything is taking for ever to calculate. Where as in 3DS, everything is computed very quickly, smoothly without any issues and beautiful renders.

      I am thinking that the best approach is to after creating the object in Marvelous Designer to export the .obj file then use another piece of software (separate to SU)to reduce the polygon count and then import this into SU.

      So I would like to know if any one out there could recommend said piece of software, from forums I see that Blender, Zbrush (pixilogic and Decimation Master plugins), and Milkshape are talked of as offering effective pixel reduction.

      What I am aiming to do must be a real common task for many 3d artists using SU. Id be interseted to know the work flow people use and specifically how to reduce exported models from Marvelous Designer that SU can cope with, without any noticeable reduction in the quality of the final 3D object.

      Thanks


      bed 2015-06-12 12354400000.png


      bed 2015-06-12 12354400000.png

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      • J Offline
        JGA
        last edited by

        ThomThom's Cleanup tool would help, but it's always going to be a high poly object.

        Regards,
        JGA

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        • alvisA Offline
          alvis
          last edited by

          favicon

          (meshlab.sourceforge.net)

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