Exporting a Single, Combined Texture Image
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**I'm trying to export my SU models into a game so that I can make a custom city. The problem is that the game requires a single diffuse texture for each entire model.
Is there a way to automatically combine the SU materials before export such that they UV map to one combined texture file instead of a bunch of them?
Thanks!**
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The answer is no. There are a few clues here that will help. http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61371
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I would imagine it would be pretty simple to subdivide a texture atlas material into parts in the material editor such that it would tile just those parts over selected faces while maintaining a single material for the model. There's really no way to do that?
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It's important to remember that sketchup was never made with game engines in mind. Other programs may offer support for atlasing - from a quick google search, blender has a plugin that will do it http://blenderartists.org/forum/showthread.php?303137-Multiple-UV-mapped-models-gt-single-UV-map-texture-atlas
I have worked around this issue before by manually atlassing textures, then UV mapping with some help from various plugins http://sketchucation.com/pluginstore?listtype=1%26amp;author=0%26amp;category=0%26amp;search=uv%26amp;submit=%3F
On another note, I would not recommend sketchup for game-ready modelling, and certainly not for UV-mapping, texturing, etc. Others will disagree, but personally, I use autodesk maya for this sort of project. Still, to each their own.
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I heard that Lightup Plugin might help on that. If it's true or not, I wouldn't know...
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