[Plugin] Skel_animation base extension 1.01 +.02
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Thanks Chris. Gonna give this a go to see if it has other uses. Looks very impressive
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hi Chris,
hope your keeping well,
'mostly' working on the 'Mac',
after the first run parts can end up 'hidden', and although you can use 'unhide all' to get them back and then continue, it can lead to SU crashing...john
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@driven said:
'mostly' working on the 'Mac',
after the first run parts can end up 'hidden', and although you can use 'unhide all' to get them back and then continue, it can lead to SU crashing...Thanks for the test results.
Can I explain the hidden business? The Skeleton is made from the component definitions and transformations of an old exploded skeleton (pose) or the master (first pose and run). Immediately before the skeleton is formed these templates are hidden. After the animation is complete the skeleton is exploded (pose) or erased (run) and the 'spent' body parts erased. Maybe you can see something there that is causing the splats. I don't seem to get them on my PC but I do notice loading and closing times are very variable, so it's obviously screwing around with SU's brains somehow.
A bit beyond me really but I am sure it can be solved ...
Tp
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Please see first post for additions
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Your mannequin seems like a very useful test-model for human figure animation. I posted some more about it on my Keyframe Animation topic here.
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Hi Chris, just wondering have you taught about posting a tutorial video on how to set up a character for this feature, i downloaded the plugin but have no idea where to start with it
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@iichiversii said:
Hi Chris, just wondering have you taught about posting a tutorial video on how to set up a character for this feature, i downloaded the plugin but have no idea where to start with it
I hadn't ... but as I am experimenting with using macro-type animation directly in the original interface (see demos in the lab of my website) ... I am thinking perhaps this could be another example of use.
Meanwhile here is a quick video. Actually the action in SU itself is very much smoother. You can see by using QuinSkel 4 frames.skp from QuinSkps.zip and base extension 1.02. Then ... View > Skel_animation > Run
Now I need to find out how I did it!
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Driven sent me to this thread and glad he did.
I'm very interested in knowing if there has been any further development on this since fall of 2011?
I clicked on the website link... wouldn't load (http://glasier.hk/lab.php)
And of course, I saw the video. Thank you for sharing with us. But can you share what the advances have been since?
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@duanekemp said:
... But can you share what the advances have been since?
Well this was a small foray into an area that is important to what I have been trying to achieve for ages. As an infographist you may be interested in having a look at my video channel (https://www.youtube.com/channel/UCbK31Yy8yfs81mVBaXw3DXA). I am currently working on a new entry which consolidates everything into the node-webkit approach. This means individuals can use their desktops as part of the Web something like people use their smart phones as part of telecommunications. I hope a few weeks more will allow me to explain this properly!
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Thank you for the heads up.
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@duanekemp said:
Thank you for the heads up.
Here is a preview of the video I mentioned.
http://www.youtube.com/watch?v=1zicsfNa1W8
Skel appears around 3.00 in a collage showing different types of multimedia using html5 in node-webkit desktop windows instead of separately launched applications.
I'm a bit concerned about the soundtrack. Is it acceptable on an amateur basis?
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