Sketchup Paneling Tools
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Hellow Sketchucation,
Sketchup is gettin better and better, with its all improved tools, and plugins,
specially the thomthoms bezier surface.i like it very much , im working on organic modeling,
car body, . yeah, thanks a lot man, , i wish, ther could have paneling tools in the futre
to complement the bezier surface tools, that would be awesome sir, thank you very much, for the tools, helps a lot, awesom awesome awesone. . -
that would be very neat to see in sketchup.
i'm not sure how possible it is as i don't think sketchup parameterizes(?) surfaces in the necessary way but still, it'd be great to see paneling capabilities in sketchup.
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youre so right about that sir, , i only hope it could be , considering that the bezier surface can actualy, or can possibly work on parametererizing its quads
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@fouronethirty said:
youre so right about that sir, , i only hope it could be , considering that the bezier surface can actualy, or can possibly work on parametererizing its quads
yeah, i guess it would be possible if the tool used to create the surface (like bezier surface) was also in charge of dividing it up and paneling. ?
i don't think it would work if i wanted to panel a surface created with, say, curviloft unless the surface itself were somehow rebuilt by the paneling tool?
however it may work, it sounds like a huge undertaking by a coder(s) but regardless, i still think it'd be sweet to see the capabilities in sketchup .
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thank you sir, dreaming i am to have that kind of capabilities in sketchup, yes sir
, it'll be so sweet to have that in the future sketchup. for now , i think i'll rely on rhino tspline and paneling tools. -
The closest this there is to a panelization plugin might be this one
http://sketchucation.com/forums/viewtopic.php?p=484308#p484308
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@jql said:
The closest this there is to a panelization plugin might be this one
http://sketchucation.com/forums/viewtopic.php?p=484308#p484308
hmm.. wow.. not sure how i missed that one (besides most of the action in the thread happening in non-cold months and me being more active here in the winter )
but yeah, that's basically it.. a lot of features i've seen in other paneling tools aren't going to happen in this one but maybe with some carefully crafted surfaces, some of the limitations will be work-around-able?
idk.. going give it a test drive for sure.
thanks for the link! -
@jeff hammond said:
@jql said:
The closest this there is to a panelization plugin might be this one
http://sketchucation.com/forums/viewtopic.php?p=484308#p484308
hmm.. wow.. not sure how i missed that one (besides most of the action in the thread happening in non-cold months and me being more active here in the winter )
but yeah, that's basically it.. a lot of features i've seen in other paneling tools aren't going to happen in this one but maybe with some carefully crafted surfaces, some of the limitations will be work-around-able?
idk.. going give it a test drive for sure.
thanks for the link!No problem, not my kind of work, but I have this plugin always under the radar for when I will need it. And I'm sure I will eventually.
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Else the free Dynamo
Not sure that is very easy!
It's also a Standalone but seems you must have other Progs first time ! ? -
@pilou said:
Else the free Dynamo
Not sure that is very easy!
It's also a Standalone but seems you must have other Progs first time ! ?yeah, i've seen that before.. in my opinion, they made a mistake by not making it cross-platform (it's windows only)..
grasshopper isn't available for mac yet and probably won't be for at least another year (or probably longer).. dynamo could of swooped up all the mac users itching for grasshopper capabilities..
i understand that older software was written in a time when doing cross-platform stuff was a lot more difficult and it's equally difficult to properly bring the legacy code over to mac... but nowadays, i don't think it makes much sense to start a new software which only works on one operating system.
(well, unless it only works on mac.. then i guess i'm ok with that )
eg. http://www.pixelmator.com/mac/ , https://www.apple.com/mac/numbers/ , http://www.cheetah3d.com ) -
Mac OS market share continues to waver around 5%. Some developers have to consider if it's worthwhile. IDK what the modeling Mac OS percentage might be or if anyone can tell. Might be higher.
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@pbacot said:
Mac OS market share continues to waver around 5%. Some developers have to consider if it's worthwhile. IDK what the modeling Mac OS percentage might be or if anyone can tell. Might be higher.
yeah, i don't know how to interpret all those numbers/stats/etc..
it just seems year after year, macs continue to rise in popularityhttp://techcrunch.com/2014/11/07/mac-achieves-highest-u-s-pc-market-share-ever-in-q3-2014-according-to-idc/
(13% u.s. market share)
2.3million units sold in Q3 of 2014 seems nothing to balk at but like i said, i don't know.as far as modeling goes-> Autodesk, McNeel, http://www.onshape.com (new engineering application via solidworks original team), sketchUp, and more.. they all seemingly think there's worth in providing osx support these days as they're bringing the programs over to mac.
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@pilou said:
So take this free one! for Mac and PC
heh, thanks frenchy.. but i think i'll wait for grasshopper on mac before venturing down the blender road
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