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    Light - Inside of a Building?

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    • Dave RD Offline
      Dave R
      last edited by

      Not natively. The only light source is the sun. You could paint the outside surfaces with a transparent material and the sun will pass through, even if the interior ceiling has a non-transparent material applied.

      Etaoin Shrdlu

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      • H Offline
        hvanessen
        last edited by

        I think you build a house, and then you wan't to insert a light. So when you make a render with the time in the night, you could see light coming out of the building ?

        When you mean that with you question, then the answer is yes. Place a ligth form the thea render tool inside the building, enable when render.

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        • JQLJ Offline
          JQL
          last edited by

          @hvanessen said:

          I think you build a house, and then you wan't to insert a light. So when you make a render with the time in the night, you could see light coming out of the building ?

          When you mean that with you question, then the answer is yes. Place a ligth form the thea render tool inside the building, enable when render.

          hvanessen,

          Thea is meant to do just that. Are you having problems with that? I suppose the only problems that could arise are the following:

          1 - You didn't insert the light (On Thea tool dialog windo on the Light tab, select one from the 3 buttons below);
          2 - Your light is placed in a spot where it can't be seen (inside a wall or slab for instance);
          3 - Your light is turned off (turn it on on the Thea tool dialog window, under General Enable);
          4 - You somehow erased the light component from the model, or hidden the layer where it is inside (the component is shaped as a cone for spot lights, exploded cone for ies spotlighs, or planet component for point lights);
          5 - You have no Thea glass material applied to the windows;
          6 - You didn't click the start render button on render window...

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          • Dave RD Offline
            Dave R
            last edited by

            I'm wondering how this helps the OP with his question. He asked about adding interior lights without using some other application/plugin for rendering. He made no mention of Thea or any other renderer.

            Etaoin Shrdlu

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            • JQLJ Offline
              JQL
              last edited by

              @hvanessen said:

              Place a ligth form the thea render tool inside the building, enable when render.

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              • Dave RD Offline
                Dave R
                last edited by

                @jql said:

                @hvanessen said:

                Place a ligth form the thea render tool inside the building, enable when render.

                The original poster said nothing about Thea. And it appears that hvanssen was trying to answer djh's question. ๐Ÿ˜’

                Etaoin Shrdlu

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                • JQLJ Offline
                  JQL
                  last edited by

                  lol, and here was me thinking both were the same person... thanks dave

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                  • H Offline
                    hvanessen
                    last edited by

                    My answer was just to get more information, because it was not enough information to give a correct answer.

                    So till today i don't know if the person knows what to do. ๐Ÿ˜ฒ

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                    • D Offline
                      djh
                      last edited by

                      Dear Hvanessen,

                      Thank you for trying to help me. I have an old computer, now running SU 7, etc. Rendering takes ages ... and I want light inside of a building. Is it possible without rendering?

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Yes if you use Photoshop or Gimp or any other image editor. You have to have skills though.

                        You can also combine simple renders with SU output for faster/non photo realistic/conceptual renders.

                        For instance, if you use any render engine you can render an image just with a/some light source(s) and mix it with SU output. If this light pass render is made only of matte white materials, glass and mirror, no sun, no sky(or black sky) it will be faster to clear than a full material render.

                        You can render multiple passes per view and mix them all in the image editor:

                        • Light pass;
                        • Specular pass;
                        • Diffuse pass;
                        • Etc.

                        Search on google for "tutorials render passes"

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