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    Making guide points easier to find and hit

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    • X Offline
      XorUnison
      last edited by XorUnison

      Hi people, I have a very specific question, as stated in the title. How do I make guide points appear larger so they are easier to hit? I'm currently building up a library of components which are attached to each other in a certain way, but in some situations the geometry makes it a little hard to see and hit the guide points I'm using. Properly attaching the components requires a lot of zooming in and out and using the X-Ray function, simply because those points always have the same size and screen, and that size is a little too small. If they'd be just 3 or 4 times as big that'd make working A LOT easier.
      I didn't find anything too useful in the settings either (except for the possibility to change the color of the points, it's a start but that's not helping enough).

      Is there a setting like that I missed somewhere? Maybe some kind of advanced configuration could achieve this?
      If you have ideas that involve Ruby feel free to share them, I got some experience with that during the past months and wrote a bunch of tools for my own application already.

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      • Dave RD Offline
        Dave R
        last edited by

        There's no setting that you've missed although you might make them more obvious if you change Hardware Acceleration setting for OpenGL.

        In general, guide points may not be the best option for what you want to do. Guides are extremely volatile. Hitting Edit>Delete Guides would remove them. If you haven't done so already, the first thing you should consider is the placement of the component's origin. The origin is the insertion point. Depending on your components, you might also want to establish a gluing plane. If you still need to add some sort of points, consider making a crosshair component and inserting that in your components. The crosshair components could be put on a separate layer which could be turned off if you don't want to see them.

        Etaoin Shrdlu

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        • X Offline
          XorUnison
          last edited by

          The components origin alone is unfortunately not really enough to assure easy placement all the time. On top of that the origin is crucial for some of the plugins I use so there are certain requirement as to how I place that origin.
          A gluing plane also wouldn't suffice for the necessities of the placement, I had considered that some time ago already.
          Hitting Edit>Delete Guides is something that should simply be avoided with my setup, due to that any and all guide points go on a separate layer where they can be simply turned off.

          With Crosshair component I assume you mean putting in some lines that cross at the point where I currently have the guide point. I considered that briefly once but discarded the idea because it wasn't that visually pleasing either. Due to my recent meddling with all the style settings I think you might've just given me an idea. I could have a style like a construction mode that displays lines according to material and make those thick. I could then color the guide lines separately, making them stick out while all the other lines have the same colors as their surrounding geometry... Could be worth a shot.

          I'd still be interested to hear about your OpenGL Hardware Acceleration idea. Where and how could I try that?

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          • Dave RD Offline
            Dave R
            last edited by

            OpenGL settings are found under Preferences. It may or may not help.

            Maybe a style change will take care of it. Good luck.

            Etaoin Shrdlu

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            (THERE'S NO PLACE LIKE)

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            M30

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            • X Offline
              XorUnison
              last edited by

              The OpenGL settings unfortunately didn't really help. Just as I figured, a style change might be the best thing available currently. I whipped up some styles for my main template and a few plugins that switch between a normal display mode and some construction modes, that's gonna have to do I guess.

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