SketchyPhysics 3.5.6 (26 January 2015)
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Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!
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Thanks Anton_s for the amazing amount of work you are doing!
A couple of notes:
@unknownuser said:
Fixed a bug where staticmesh inside a group would force simulation to crash. A staticmesh or compound within the group becomes default shape now.
This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5
@unknownuser said:
Added continuous collision checkbox option to the emitter. Enabling this will prevent emitted bodies from passing other bodies at high speeds. Now, bullets will collide if CC is enabled.
Where do I find the checkbox?
Additionally, a "make hole" function in SP would be amazing and time-saving!
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@jumpjack said:
This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5
Can you upload a sample model?
@jumpjack said:
Where do I find the checkbox
Open the SketchyPhysics UI, and in the Emitter field, you'll find Emit Continuous Collision Mode checkbox.
@jumpjack said:
Additionally, a "make hole" function in SP would be amazing and time-saving!
Do you mean a hole in an object? Like, um, the bullet holes?
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Any help to get it to run in SU 2015?
thanks
John -
Also can someone tell me what i'm doing wrong with making my track in SP??
Here is the modelhttps://www.dropbox.com/s/lwk5a6cl2k60awo/excavator%20tracks.skp?dl=0
Thanks
John -
@jumpjack said:
Additionally, a "make hole" function in SP would be amazing and time-saving!
Do you mean a hole in an object? Like, um, the bullet holes?[/quote]
A hole for a rotating rod. -
@vlkster said:
Any help to get it to run in SU 2015?
thanks
JohnSketchyPhysics won't work in SU2015 64bit; however, it will work in SU2015 32bit. Its up to Chris Phillips to compile a 64 bit compatible dll and dylib for the the project. I don't have full source to the project.
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@vlkster said:
Also can someone tell me what i'm doing wrong with making my track in SP??
Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
excavator_tracks.skp -
@anton_s said:
@vlkster said:
Also can someone tell me what i'm doing wrong with making my track in SP??
Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
[attachment=0:2xky571h]<!-- ia0 -->excavator_tracks.skp<!-- ia0 -->[/attachment:2xky571h]Thank you again. Yes i saw what i did wrong with the groups and the connection with the hinges
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Hi
Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please
JBgood
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@jbgood said:
Hi
Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please
JBgood
There are several ways to install plugins in 2014, which one did you choose?
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@jbgood said:
Hi
Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please
JBgood
You may also refer to this post, I'll add it part of main description:
http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=58936%26amp;start=30#p540351 -
May I jump in on this thread gents. I've recently purchased a new pc,loaded SU2014Make and SP3.5.5.. Kept getting that annoying warning about a bad install so I went back a step and loaded an earlier version, 3.1. Now, full install seems OK but the plugin is permanently disabled. Try as I might, I can't get it to do anything but say it will be disabled next time I fire up my pc. Any answers please. If I have to go into DOS or similar, please explain all steps.
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@deskpilot said:
May I jump in on this thread gents. I've recently purchased a new pc,loaded SU2014Make and SP3.5.5.. Kept getting that annoying warning about a bad install so I went back a step and loaded an earlier version, 3.1. Now, full install seems OK but the plugin is permanently disabled. Try as I might, I can't get it to do anything but say it will be disabled next time I fire up my pc. Any answers please. If I have to go into DOS or similar, please explain all steps.
Hello,
It would be nice if you provide me some more details.-
What warning message do you get?
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What operating system are you using?
Regardless of that, I don't think SketchyPhysics 3.1 will work in SU2013 or above. Keeping it in the 2014 plugins folder is useless. I suggest you to go to C:\Users\YOUR_NAME\AppData\Roaming\SketchUp\SketchUp 2014\SketchUp\Plugins, and erase all sketchy physics versions from the folder. Then, download the SP3.5.5 if you hanven't so, and extract content into the plugins folder. It should look like this:
*...\Plugins* -
SketchyPhysics3
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SketchyPhysics.rb
Hope this helps or provide some details if you can't get it working.
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OK, done as you suggested but now I'm back to:
Loading error
Error Loading File sketchyphysics.rb
Error: #<LoadError: cannot load such file -- SketchyPhysics3/ClassExtensions.rb>
C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:19:inload' C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:19:in
LoadSketchyPhysics3'
C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:61:indoLoad' C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:137:in
<top (required)>'Would appreciate next step
Cheers, Doug aka Deskpilot
PS, running Windows 7 Home on a 64 bit systems
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@deskpilot said:
Error: #<LoadError: cannot load such file -- SketchyPhysics3/ClassExtensions.rb>
C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:19:inload' C:/Users/Admin/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:19:in
LoadSketchyPhysics3'That file is from old sketchyphysics version. It seems you didn't delete sketchyphysics.rb from the plugins folder as i suggested in previous post.
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Sorry to bother you again Anton but try as I might, I'm still not getting SP to work. All looks good when I view my files. All sub folder appear to be there but in SU, there's no sign off it.
Is this correct?
C:\Program Files (x86)\SketchUp\SketchUp 2014\Plugins\SketchyPhysics3
In the SP3 folders, there's every thing I would expect.
Where else should there be folders or files that I can check?
BTW, I completely uninstalled/deleted everything and started again with a fresh download. -
@deskpilot said:
Is this correct?
C:\Program Files (x86)\SketchUp\SketchUp 2014\Plugins\SketchyPhysics3Ah, I see your problem. SketchUp 2014 has its plugins folder in different location. SU2014 and above have their plugins folder in AppData, while prior version have their plugins folder in Program Files. Delete the plugins folder you created in C:\Program Files (x86)\SketchUp\SketchUp 2014, and use the correct path, C:\Users\YOUR_NAME\AppData\Roaming\SketchUp\SketchUp 2014\SketchUp\Plugins.
The easy way to get to AppData is to write and send %appdata% in your windows explorer address bar, and from there you could navigate to your plugins folder.The final path should look like this:
*C:\Users\YOUR_NAME\AppData\Roaming\SketchUp\SketchUp 2014\SketchUp\Plugins*SketchyPhysics3
SketchyPhysics.rbI'd suggest you to erase all the prior sketchy physics version if you installed any. You don't need them to get the latest version working.
Here is the similar post to consider if I didn't make it clear: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=59782#p544700
Hope you can get it working, I will add installation instructions to the main post.
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I shared emails with Chris the other day and he and I both agree its time to get the original source code for the libraries out into the community. (Chris really did all the work and created SP, I just did the port to OS X).
Despite our best intentions, we will never pick up the threads and get SP going as fast as Anton and you (the rest of the passionate SP community) are doing.
What is the preferred method you'd like for getting the source code into the hands of the community?
For those that are confused by this - I'm not talking about the Ruby code. I'm referring to the C code in the extension libraries that hook the SP ruby code into the Newton physics library and other assorted Ruby C Extensions that access OS specific functionality and other libraries (like SDL, Midi support, etc...).
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