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SketchyPhysics 3.5.6 (26 January 2015)

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  • A Offline
    Anton_S
    last edited by 25 Oct 2014, 02:12

    Where are the physics joints and the wheels? A lot of parts of the model are deleted. Do you mind reuploading? Don't worry about size. You can erase the file from attachments after I download it.

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    • F Offline
      faust07
      last edited by 25 Oct 2014, 09:58

      Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
      Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file.

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      • A Offline
        Anton_S
        last edited by 26 Oct 2014, 00:09

        I see what it is. It has nothing to do with the flipped bodies. The problem is that in SP3.5.3 and below the Default shape did not include all geometry as part of collision generation; however, in SP3.5.4 I made it to include all geometry, which I see breaks some compatibility with the prior models. The wheels are pushed out by the lower black part of the cabin which according to Default shape has a box collision. To fix this, you enter the cabin group one level deep, and set the lower black part to ignore:
        cabion_state.png
        In prior versions, the lower black cabin wasn't even part of collision because the default shape method didn't consider calculating collision for it.

        I see that you set all sub shapes to not-collidable. Here is the thing to keep in mind. Setting all sub collisions to not-collidable will do nothing. The not-collidable can only be applied to the top groups, not subgroups. Set particular subgroups to Ignore if you don't want them to be part of collision. To remove the not-collidable flag from all subgroups at once, simply select all subgroups of the cabin, right-click and select, SketchyPhysics > State > Collidable.

        Even though the SP3.5.4 method for default shape is more profound, I will still revert this change to remain compatible with prior models.

        Edit: Despite that, I just found a bad bug in default shape. I will fix it for SP3.5.5

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        • F Offline
          faust07
          last edited by 26 Oct 2014, 02:46

          I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.

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          • A Offline
            Anton_S
            last edited by 26 Oct 2014, 04:43

            Okay, fixed it! Now, the default shape should behave like in prior versions. I just adjusted the new method to act like an old one, instead of replacing with the original method from SP3.2. See how it goes!

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            • F Offline
              faust07
              last edited by 26 Oct 2014, 15:51

              Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!

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              • F Offline
                faust07
                last edited by 28 Oct 2014, 16:40

                Here it is ...


                Truck runs with SP3.5.3 & SP3.5.5


                SketchyPhysics-Truck

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                • J Offline
                  jumpjack
                  last edited by 3 Nov 2014, 21:18

                  Thanks Anton_s for the amazing amount of work you are doing!

                  A couple of notes:

                  @unknownuser said:

                  Fixed a bug where staticmesh inside a group would force simulation to crash. A staticmesh or compound within the group becomes default shape now.

                  This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

                  @unknownuser said:

                  Added continuous collision checkbox option to the emitter. Enabling this will prevent emitted bodies from passing other bodies at high speeds. Now, bullets will collide if CC is enabled.

                  Where do I find the checkbox?

                  Additionally, a "make hole" function in SP would be amazing and time-saving!

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                  • A Offline
                    Anton_S
                    last edited by 3 Nov 2014, 22:15

                    @jumpjack said:

                    This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

                    Can you upload a sample model?

                    @jumpjack said:

                    Where do I find the checkbox

                    Open the SketchyPhysics UI, and in the Emitter field, you'll find Emit Continuous Collision Mode checkbox.

                    @jumpjack said:

                    Additionally, a "make hole" function in SP would be amazing and time-saving!

                    Do you mean a hole in an object? Like, um, the bullet holes?

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                    • V Offline
                      vlkster
                      last edited by 4 Nov 2014, 17:31

                      Any help to get it to run in SU 2015?

                      thanks
                      John

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                      • V Offline
                        vlkster
                        last edited by 4 Nov 2014, 17:40

                        Also can someone tell me what i'm doing wrong with making my track in SP??
                        Here is the model

                        https://www.dropbox.com/s/lwk5a6cl2k60awo/excavator%20tracks.skp?dl=0

                        Thanks
                        John

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                        • J Offline
                          jumpjack
                          last edited by 4 Nov 2014, 20:02

                          @jumpjack said:

                          Additionally, a "make hole" function in SP would be amazing and time-saving!

                          Do you mean a hole in an object? Like, um, the bullet holes?[/quote]
                          A hole for a rotating rod.

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                          • A Offline
                            Anton_S
                            last edited by 4 Nov 2014, 20:21

                            @vlkster said:

                            Any help to get it to run in SU 2015?
                            thanks
                            John

                            SketchyPhysics won't work in SU2015 64bit; however, it will work in SU2015 32bit. Its up to Chris Phillips to compile a 64 bit compatible dll and dylib for the the project. I don't have full source to the project.

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                            • A Offline
                              Anton_S
                              last edited by 5 Nov 2014, 05:38

                              @vlkster said:

                              Also can someone tell me what i'm doing wrong with making my track in SP??

                              Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
                              excavator_tracks.skp

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                              • V Offline
                                vlkster
                                last edited by 5 Nov 2014, 13:54

                                @anton_s said:

                                @vlkster said:

                                Also can someone tell me what i'm doing wrong with making my track in SP??

                                Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
                                [attachment=0:2xky571h]<!-- ia0 -->excavator_tracks.skp<!-- ia0 -->[/attachment:2xky571h]

                                Thank you again. Yes i saw what i did wrong with the groups and the connection with the hinges

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                                • J Offline
                                  jbgood
                                  last edited by 6 Nov 2014, 15:48

                                  Hi

                                  Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please

                                  JBgood

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                                  • C Offline
                                    cotty
                                    last edited by 6 Nov 2014, 18:57

                                    @jbgood said:

                                    Hi

                                    Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please

                                    JBgood

                                    There are several ways to install plugins in 2014, which one did you choose?

                                    my SketchUp gallery

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                                    • A Offline
                                      Anton_S
                                      last edited by 6 Nov 2014, 20:18

                                      @jbgood said:

                                      Hi

                                      Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please

                                      JBgood

                                      You may also refer to this post, I'll add it part of main description:
                                      http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=58936%26amp;start=30#p540351

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                                      • D Offline
                                        deskpilot
                                        last edited by 8 Nov 2014, 05:12

                                        May I jump in on this thread gents. I've recently purchased a new pc,loaded SU2014Make and SP3.5.5.. Kept getting that annoying warning about a bad install so I went back a step and loaded an earlier version, 3.1. Now, full install seems OK but the plugin is permanently disabled. Try as I might, I can't get it to do anything but say it will be disabled next time I fire up my pc. Any answers please. If I have to go into DOS or similar, please explain all steps.

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                                        • A Offline
                                          Anton_S
                                          last edited by 8 Nov 2014, 06:58

                                          @deskpilot said:

                                          May I jump in on this thread gents. I've recently purchased a new pc,loaded SU2014Make and SP3.5.5.. Kept getting that annoying warning about a bad install so I went back a step and loaded an earlier version, 3.1. Now, full install seems OK but the plugin is permanently disabled. Try as I might, I can't get it to do anything but say it will be disabled next time I fire up my pc. Any answers please. If I have to go into DOS or similar, please explain all steps.

                                          Hello,
                                          It would be nice if you provide me some more details.

                                          • What warning message do you get?

                                          • What operating system are you using?
                                            Regardless of that, I don't think SketchyPhysics 3.1 will work in SU2013 or above. Keeping it in the 2014 plugins folder is useless. I suggest you to go to C:\Users\YOUR_NAME\AppData\Roaming\SketchUp\SketchUp 2014\SketchUp\Plugins, and erase all sketchy physics versions from the folder. Then, download the SP3.5.5 if you hanven't so, and extract content into the plugins folder. It should look like this:
                                            *...\Plugins*

                                          • SketchyPhysics3

                                          • SketchyPhysics.rb

                                          Hope this helps or provide some details if you can't get it working.

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