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Where are the Edit and Add new materials on the MAC version?

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  • C Offline
    CalypsoArt
    last edited by 30 Sept 2014, 20:03

    I work using SU on a PC, a colleague is using SU on a MAC. She wanted to do some material editing and asked me to help. The tools I have in the PC version paint tool are not obvious on the MAC. I found that right clicking on a texture will give "edit" as an option, but that edit window is also missing buttons I have. Attached are pics from the PC paint tool. I've circled in red the options that we cannot find on the MAC. Any way to access this, or can anyone point me to a tutorial on editing and making textures/colors on the OSX version?


    su materials.JPG


    su materials2.JPG

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    • P Offline
      pbacot
      last edited by 30 Sept 2014, 21:04

      There's a pull-down menu-button called "color". Also for edit you can double click on the icon.

      There's a magnifying glass icon to pick colors off the screen, and the command modifier key picks materials from the model when the paint tool is active (eyedropper cursor).

      Now you may also ask where is the list view for materials. There is none on Mac.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • C Offline
        CalypsoArt
        last edited by 30 Sept 2014, 21:13

        Thanks for the response. looking in to that now. I can't find where the "save" is for created textures.

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        • D Offline
          Dave R
          last edited by 30 Sept 2014, 21:24

          Once you have the materials "In Model" you can drag their thumbnails down to the palette, the grid area at the bottom of the Window. Then switch to the desired destination library and drag the thumbnails up from the palette.

          My preferred method for creating a material in the first place (on PC and Mac) is to use File>Import to import the image and apply it to a face I've already drawn that has at least one dimension already set for the known dimension of the texture. This allows me to skip the step of editing the dimensions of the material after importing. So for example, if I have a wood grain texture that is 8' long, I import and apply the material to a rectangle I've drawn that is 8' long. The width takes care of itself and so I don't need to worry about that. When I am importing new wood grain images, I might have 3 or more from the same log so I just make multiple rectangles first and apply the materials to them.

          Etaoin Shrdlu

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          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

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          • M Offline
            mk11
            last edited by 4 Oct 2014, 13:23

            Dave - great suggestions on creating new materials - I will definitely start using this method. Thx.

            @dave r said:

            Once you have the materials "In Model" you can drag their thumbnails down to the palette, the grid area at the bottom of the Window. Then switch to the desired destination library and drag the thumbnails up from the palette.

            My preferred method for creating a material in the first place (on PC and Mac) is to use File>Import to import the image and apply it to a face I've already drawn that has at least one dimension already set for the known dimension of the texture. This allows me to skip the step of editing the dimensions of the material after importing. So for example, if I have a wood grain texture that is 8' long, I import and apply the material to a rectangle I've drawn that is 8' long. The width takes care of itself and so I don't need to worry about that. When I am importing new wood grain images, I might have 3 or more from the same log so I just make multiple rectangles first and apply the materials to them.

            Marc Kleinmann
            SU Pro 2015
            Mac & Win

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