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    Entity ID and Materials!

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    • M Offline
      Marc477
      last edited by

      I discovered that the entityID (for materials) is not the same when getting it from the Ruby API or the cpp SDK:

      Example (using the same material in both example)

      Ruby API

      
      //aMat is a material
      aMat.entityID
      //Returns 183 
      
      

      Cpp SDK

      
      //aMat is a SUMaterialRef
      int id;
      SUEntityRef entity = SUMaterialToEntity(aMat );
      SUEntityGetID(entity , &id);
      uint matID = (uint) id;
      //Returns 201
      
      

      I tested this using a custom attribute dict to make sure it is the same material in both cases, it seems that the material in the SDK has always an ID of +18, and if I don't cast it to a uint, its value is always negative.

      Why ? πŸ˜• πŸ˜’

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      • tt_suT Offline
        tt_su
        last edited by

        entityID are not persistent. They are not serialize in the SKP file format. Whenever you read a file they are regenerated.

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        • M Offline
          Marc477
          last edited by

          Then how can I find: starting from a ruby API material: the corresponding SDK material ?

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          • M Offline
            Marc477
            last edited by

            I don't really understand how it is possible to have no persistent ID. In the skp file: how each face knows to which material it is bound? I supposed there is an ID saved with the face that tells which material is linked to the face.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Any Material will have a unique '.name'.

              So that is effectively its 'ID' spanning sessions...

              TIG

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              • tt_suT Offline
                tt_su
                last edited by

                The serialization and serialization use its own way to store the material references for each face. But entityID is not something restored between sessions. As TIG mentions, the material name is the persistent ID for materials.

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                • M Offline
                  Marc477
                  last edited by

                  Ok thank you! I though 2 materials could have the same name.

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    @tt_su said:

                    As TIG mentions, the material name is the persistent ID for materials.

                    But the name can change, right? How is that a persistent ID?

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      @jiminy-billy-bob said:

                      @tt_su said:

                      As TIG mentions, the material name is the persistent ID for materials.

                      But the name can change, right? How is that a persistent ID?

                      It's persistent in the sense that it will have the same name when you reopen the file and for as long as until you change it - as oppose to entityID which will change. And it's an ID because you cannot have two identical material names in a model.

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                      • jiminy-billy-bobJ Offline
                        jiminy-billy-bob
                        last edited by

                        Yeah but the plugin has to be installed and active to keep track of name changes.
                        As opposed to groups/instances GUIDs which will remain the same no matter what. The plugin will always be able to retreive it.

                        For me that's a huge difference.

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          @jiminy-billy-bob said:

                          Yeah but the plugin has to be installed and active to keep track of name changes.

                          Yes a GUID is a different animal. I see where you are coming from.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            In that case you need to give the material you want to keep track of an attribute that will endure across sessions and is thereby independent of its 'name' etc.
                            tid = Time.now.to_f some_material.set_attribute("matID", "tid", tid)
                            Now save 'tid' in some meaningful data collection 'external' to the SKP, or say in an array in an attribute dictionary attached to the model itself...

                            Later on you reopen the model and you want to find a specific material that has some recovered 'tid' float value...
                            material = nil model.materials.each{|mat| if tid == mat.get_attribute("matID", "tid", nil) material = mat break end }
                            If the material has been deleted you get no match - material == nil - and you adjust your stored data collection accordingly.
                            Otherwise it exists...
                            You can also batch process a model.materials, and if there is not one already you add a 'matID' with a 'tid' attribute to each material, and also update the stored data collection...

                            TIG

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                            • jiminy-billy-bobJ Offline
                              jiminy-billy-bob
                              last edited by

                              Yeah TIG, I already do just that with layers πŸ˜„

                              But calling the name a "persistent ID" was not right to me.

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                              • M Offline
                                Marc477
                                last edited by

                                Also, I found that 2 materials CAN have the same name in a specific case: If you name one material Color_000 for example, it will be named like the Sketchup internal material of the same name: [Color_000]. (It seems that the SDK removes the brakets '[' and ']' when you get the name of an internal material with SUMaterialGetName()).

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  Ah, yea - there is name and display_name - at least in the Ruby API. name is the unique one that should be used to refer to materials. display_name should be used only to display the material name to the UI.

                                  However, it appear that the C API doesn't quite do that. Let me have a chat with the rest of the team.

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