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    Face / fill a odd object

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    • BoxB Offline
      Box
      last edited by

      Several ways to do this, one of the easiest is with Fredo's Curviloft.


      Curviloft.gif

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      • pilouP Offline
        pilou
        last edited by

        Depend of what do you want fill ? And straight or curvated ?

        Here explode then weld with Recurve by Diggsey
        then Soap skin bubble

        depend.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pbacotP Offline
          pbacot
          last edited by

          Here is another way. I hope the steps are clear. Make a plane, extrude, remove unwanted faces, and smooth edges. There was one problem. the corner arc above did not follow the arc below-- I assumed this was unintentional, so I had to create a plane and intersect the faces of the wall to complete the angled cut in the curve. But that's the concept. The wall is just a cut-off version of a level-top shape that can be made by extrusion.


          Screen Shot 2014-07-09 at 1.18.03 AM.png

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • M Offline
            Matheos
            last edited by

            Thanks! That worked!! But, there is still only one problem (see new attachment). I made a 15cm thick wall of it and on top I also want to fill this. Why can't sketchup make this easier?


            FEBO 3D.skp

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            • Dave RD Offline
              Dave R
              last edited by

              It isn't that difficult if you draw the geometry correctly. This is a parallel projection view from the left side. The edges above the curved part of the wall aren't parallel. Even connecting their lower end points with a line segment won't get you a face up there because the edges won't be coplanar. You'll have to draw a diagonal to get two triangles. The arcs at the top of the curved section are also not coplanar so you'll have to stitch the vertices together with triangles. Even the angled lines below the arcs aren't coplanar.

              If you zoom in close to the upper end of those arcs, you'll see that you've got edges that don't meet correctly. You need to fix those, too.

              You have to give SketchUp something useful to work with. Remember your basic geometry. The edges of a face must all be coplanar. If you don't make those edges coplanar, you don't get a face. As with all computer programs, GIGO applies.

              FEBO 3D.png

              2014-07-09_06-49-53.png

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • Dave RD Offline
                Dave R
                last edited by

                Does this work for you?
                2014-07-09_06-55-48.png


                FEBO 3D.skp

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • M Offline
                  Matheos
                  last edited by

                  Yes, thanks! I still got to learn much more πŸ˜„ Thanks everybody!!

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                  • BoxB Offline
                    Box
                    last edited by

                    Try JPP.

                    But remember, without good geometry to start with plugins only accentuate the errors.


                    JointPP.gif

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                    • BoxB Offline
                      Box
                      last edited by

                      There are so many different and easy ways to do things in SU if only you take the time to learn.

                      Yet another way.


                      EEBR.gif

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                      • BoxB Offline
                        Box
                        last edited by

                        If you want no plugins and an angled edge.
                        No plugins.gif

                        Or good old Curviloft again.
                        Curvi.gif

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          To me, the purpose of the object would define the method. Ido buildings. In fact I am avoiding working on my project at this moment 😎 .. So I would normally see a wall going up to a ceiling or a roof, and an intersection with or extrusion to that surface(s) would be the method. For a sculptural shape, the top is up to the artist of course, and method varies.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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