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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Podium and Photo Textures

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  • B Offline
    Ben Ritter
    last edited by 5 Jun 2014, 14:46

    I'd like to render the model with a photo used as a texture applied to a surface to show existing conditions.

    What is the trick to getting Podium to render this correctly? SU model image and Podium images below.

    Thank you.SU ImagePodium Image

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    • O Offline
      olishea
      last edited by 5 Jun 2014, 14:52

      can you post model, or just the wall that isn't rendering properly. sketchup version 8 please.

      oli

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      • B Offline
        Ben Ritter
        last edited by 5 Jun 2014, 17:03

        Thanks for your help.


        Wall.skp

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        • O Offline
          olishea
          last edited by 5 Jun 2014, 18:07

          how did you paint texture onto the wall?

          If you paint it normally it renders fine....did you project it or some other method?

          oli

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          • B Offline
            Ben Ritter
            last edited by 5 Jun 2014, 18:13

            Oli,

            I painted on it on as a texture. Then changed the texture location using the pins. I only converted it to a projected texture after it didn't render correctly, thinking that was the trick.

            I guess I need to go and try to re-apply it.

            So it should render fine, even if you stretch it with the pins?

            Thanks. Ben

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            • O Offline
              olishea
              last edited by 5 Jun 2014, 18:14

              Oh I see...you unchecked fixed pins and moved it into position. This is where podium no longer recognises the texture's position.

              Gimme some time and I'll work out a solution.

              oli

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              • O Offline
                olishea
                last edited by 5 Jun 2014, 18:21

                Solution.

                Right click the face.

                Make Unique Texture.

                Now delete the original texture to not get confused.

                In the sketchup materials window, right click the new Unique Texture and click Edit then click the "Edit in external Image Editor" button. It looks like a box with an orange arrow coming out.

                This will open your unique texture in photoshop. Now just make any change to the image....like hue/saturation and then press OK. You don't actually have to make any changes, photoshop just thinks you have done something when you start making an adjustment. Otherwise you can't just click Save straight away because it's still the same image.

                Now just click Save and it will auto-update your Sketchup model.

                Save, render again.....works perfect.


                Screen Shot 2014-06-05 at 19.12.30.png


                Edit in external image editor button looks like a box with an orange arrow coming out, next to the texture name.

                oli

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                • B Offline
                  Ben Ritter
                  last edited by 5 Jun 2014, 19:45

                  Oli,

                  Sweet, I'll give it a try.

                  Thanks again for your time. Ben

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                  • O Offline
                    olishea
                    last edited by 5 Jun 2014, 20:05

                    No worries. It's when you use unfixed pins that podium stops recognising the scale of the texture. If you just scale it normally there are no problems. Let me know if you have any issues and I'll help you out. It's a simple fix though.

                    oli

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                    • B Offline
                      Ben Ritter
                      last edited by 6 Jun 2014, 16:03

                      Oli,

                      That worked. It just wound up shifting the image a little bit but all I had to do was move it in place.

                      Thanks again. Ben

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