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    Help Aligning Objects to different Axes

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    • BlastfurnaceB Offline
      Blastfurnace
      last edited by

      I have a situation where my model has more than one axes.

      I record information around the jobsite and load those points into a SU model. Lets say I record the points on a steel frame work and then record points on the top of a piece of pipe.

      When I load those points into a SU model I make a rectangle for each "axes". I save these rectangles so I can easily switch back and forth between Axes to make drawing easier.

      here is the problem. I bring in pipe fitting from the engineering toolbox plug in. Some fittings need aligned with one axes while another fitting needs aligned with a different one. I usually just move the fittings with ctrl to make copies, I want those copies to become axially aligned with my current axes and not necessarily with the axes that was in play when the group was made.

      So how do I align a group with an axes.

      I had thought I could set the new Axes and then just rotate the Group and it would snap to the new points at 90 deg but it doesn't.

      I tried the align tool , which I had to modify to get it to work with SU2014, but I thought there may be an easier way that I was missing.

      Thank you

      I'm sorry I forgot to add:
      Windows 7 64bit
      SU 2014 Pro

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      • BoxB Offline
        Box
        last edited by

        If you have changed the group/components axis then you need to open that group/component for editing and copy the new object inside. It will then follow the axis of the open group/component.
        I could explain it better with a drawing but I don't have a computer handy.

        For example, draw a rectangle, rotate it 45deg, make it a component. Right click on it and change it's axes to suit it's new position.
        Draw another rectangle and it will follow the global axis, select it and copy it. Open rotated component for editing and paste the new rectangle in and it will follow the axes of the component not the global axes.

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        • T Offline
          TECHDAVE02
          last edited by

          post a example??

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          • T Offline
            TECHDAVE02
            last edited by

            please save to 2013

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            • N Offline
              numerobis
              last edited by

              you have to turn the group into a component to be able to set the axis. I don't know why this is not possible for groups, but this is the situation.
              I use this technique always when i have to deal with different orientations.

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              • pilouP Offline
                pilou
                last edited by

                Use MoveIt by Jim and axes Tool by Thomthon for any problem with any axes! 😄

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • BlastfurnaceB Offline
                  Blastfurnace
                  last edited by

                  Ok,
                  So here is an example, very simplified.

                  When I first begin a new model I draw a rectangle and pull it up and call it "origin". That way I always can find the origin and get back to origin axes. (Plus sometimes when Engineering toolbox places fittings it places them on the origin.)

                  New references are created from shot points that are loaded into the model. I create the reference for these so I can go and move the axes to these new references.

                  The one labeled "slope" was the active axis when I created the flange from the plug in. I then moved the axes to a different reference.
                  I would like to be able to:
                  select the object
                  choose move
                  grab one of the rotation "+" symbols and rotate it with the protractor symbol being aligned to the new axis. I.E. 90 degrees on the protractor would be aligned with the new red green or blue.

                  It's not uncommon for me to have a large number of groups grouped together. I would like to rotate the parent group and all of the groups "inside" also be set to the new axis.

                  I am sorry I am making this more confusing.

                  Thanks for your time,

                  Mark


                  Alignment Example


                  Saved in version 8 format

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                  • T Offline
                    TECHDAVE02
                    last edited by

                    It is now a component glue to any surface
                    get a new instance out of the component window and observe behaviour


                    Align Example_v8 align.skp


                    stick.JPG

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                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      @numerobis said:

                      you have to turn the group into a component to be able to set the axis. I don't know why this is not possible for groups, but this is the situation. ...

                      Changing group's axes is possible, though only from within editing context of the group.
                      Components do have two options to do so. Either through the right click context menu (from the outside) or like groups, from within editing context.

                      @blastfurnace said:

                      ..... The one labeled "slope" was the active axis when I created the flange from the plug in. I then moved the axes to a different reference.
                      I would like to be able to:
                      select the object
                      choose move
                      grab one of the rotation "+" symbols and rotate it with the protractor symbol being aligned to the new axis. I.E. 90 degrees on the protractor would be aligned with the new red green or blue........

                      Normally it is possible with groups (see * below) and components to align them with the 'Move' tool to the current drawing axes. The input would then be 0, 90, 180, or 270 degrees, depending on the red grip that you grab.
                      So you best set up different scenes, each with its own drawing axes of cases that you are going to use, your measured "systems" in the field.

                      A group or component rotates (with the 'Move' tool) towards the current drawing axes with one of the values above. Towards which axes? That depends on your choice of scene.

                      (*) the flang group is a nasty one that seems to not obay the general rule.
                      You can turn this one into a component and add one straight from the components browser into the scene that has the correct drawing axes.

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                      • BlastfurnaceB Offline
                        Blastfurnace
                        last edited by

                        Thank you all for your input.

                        Wo3Dan aligning a group with the Current axes is what I am ultimately trying to get. When I relocate an axis then I grab a group I want the Protractor (Axes) of that group to snap to the current axes.

                        It doesn't always do that and sometime it is off by so little between two axes that it isn't quickly noticeable.

                        But again, I thank everyone for their input.

                        Mark

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                        • Wo3DanW Offline
                          Wo3Dan
                          last edited by

                          @blastfurnace said:

                          .....When I relocate an axis then I grab a group I want the Protractor (Axes) of that group to snap to the current axes.
                          **(A)**It doesn't always do that and **(B)**sometime it is off by so little between two axes that it isn't quickly noticeable....

                          (A) I notice that some groups are "stubborn" and keep their own axes to align to. They simply do not wish to adopt to the new drawing axes by use of the 'Move' tool and its protractor. I don't know the cause of this. Your flang group is one of them.
                          (B) Don't snap to axes. Use input 0, 90, 180, or 270 degrees after rotating to arbitrary angle.

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