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    HELP! Problems with model

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    • cwmunroC Offline
      cwmunro
      last edited by

      I've wrestled with this thing all night. I have designed a building for a client and when I send the model to LO - the perspectives render in Wire Frame mode. I have to vector render the scene in order for it to show color (and not wire frame). It won't show my textures this way. I have checked my settings and have not even used a wire frame style at any time during the construction of this model. I can't understand why the perspectives only will not translate the style I used. This hasn't happened before.

      Someone please tell me I'm missing something simple.

      ARGHHH! ๐Ÿ˜  ๐Ÿ˜  ๐Ÿ˜ 

      C W Munro
      Professional Building Designer
      http://www.thealaddincompany.com

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      • Dave RD Offline
        Dave R
        last edited by

        See if changing the OpenGL settings in SketchUp under Preferences makes any change.

        If you want to show textures you'll need to render in Hybrid not Vector.

        One other thing in LayOut, does the viewport show as [Modified] in the SketchUp inspector window?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • cwmunroC Offline
          cwmunro
          last edited by

          Yes.. it does show it as modified. And I've tried rendering as hybrid several times but it still only shows up as a wide frame scene. The only way it works is if I render it as vector. This is on a laptop I got recently. One thought I just had was that maybe my video card isn't beefy enough to handle the transition. I'm trying to do it on another pic to see. Thoughts?

          C W Munro
          Professional Building Designer
          http://www.thealaddincompany.com

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          • Dave RD Offline
            Dave R
            last edited by

            You may be right about the graphics card but scenes shouldn't show as modified. Open the list and select the scene again so you change the viewport back to the proper version of the scene.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
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