Private Motorbike Gallery
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Wot no Triumph
Very impressed with the rest especially the Vincent. Not an easy subject to model.
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Thanks for the comment the Bikes are either bought or found. I am only responsible for their texturing and very light modelling adjustments. I made them into proxies so not to bog down sketch up. They are part of my library to add entourage to works.
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Thanks for the comment Olishea, the tone mapping could be done by adjusting the gamma setting in maxwell ? Or would you pull around curves in post ?
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Chedda, lovely model and rendering. However, I think they need more contrast in the tonemapping. Will really spice things up. There is too much midtone going on.
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I adjusted levels very slightly so there was no absolute white or black.
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Adjusted curves by increasing the highlights and darkening the shadows.
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Used dodge and burn to add highlights to the floor.
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High Pass Filter overlay to add detail.
There are parts to the ceiling which are burnt out by too much light. There is nothing you can do with overexposure so I just burnt the "hotspots" down a bit. Also if you darken the ceiling paint or reduce light intensity you will remove the hotspots which have washed out the detail. It looks like your ceiling is just a flat colour too. If you use a paint texture like a fine stucco/render it should not become overexposed like flat colours do.
None of this needs to be done in Photoshop...if you adjust gamma and exposure in maxwell you should get a much punchier and realistic image.
Hope this helps.
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Yes it helps thanks Olishea. I am not too concerned with burnout its something that exists with human eyes and cameras. Sometimes i recover areas but rarely. The white areas have a normal map and are an .mxm i think it's ok i use this texture a lot. Just indoors getting the exposure and EV number sweet inevitably lead to burn. I agree with the punch !
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Wow. Well done!
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I swear I'm going to have start wearing a chin guard when looking at the pictures around here.
The bruise on the bottom of my chin is really beginning to hurt.
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VERY NICE mate! I do like Oli's rework of the final image. Needed the punch - it brings out highlights on the bikes. Admittedly though I'm finding the B/W prints needing level adjustment. I'm not sure if these are native without gloss settings added. For any such materials I find the plugin's built in Lacquer wizard is the BOMB! I have checked out how the resulting MXM is built but it does the absolute best job of maintaining the images levels.
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Thanks for the comment Richard. I'm getting there slowly ! I'll remember your lacquer tip, sometimes i shy from reflective shaders because of added render times.
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Simon
really nice design, I like the way the scene is indirectly illuminated... great collection of bikes
best
Vp.s. Im taking note myself of Olisheas 4 tips for postproduction, nice reworked image as well
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