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Seen this? Modo's Mesh Fusion

Scheduled Pinned Locked Moved Extensions & Applications Discussions
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  • S Offline
    Stinkie
    last edited by 13 Nov 2013, 19:14

    The Foundry/Luxology is working on something cool with the Groboto guys.

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    • P Offline
      pilou
      last edited by 13 Nov 2013, 21:13

      Sure it's easy direct modeling! ☀

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • A Offline
        arail1
        last edited by 15 Nov 2013, 13:16

        Could be wrong but I think it will be released as a separate plugin first, then folded into 801. I hope it doesn't force the price of a modo upgrade higher although I imagine it will. Apparently the developer has serious medical issues so when it will be available is an open question.

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        • S Offline
          Stinkie
          last edited by 15 Nov 2013, 14:04

          @arail1 said:

          I hope it doesn't force the price of a modo upgrade higher although I imagine it will.

          I don't think you're wrong there. I'm sure, though, many won't mind -as this tech is bound to be a great timesaver. Well, for some anyway.

          Myself, I won't get a new Modo license until Modo's snapping stops being crap. Come to think of it, Modo's renderer could do with a kick in the bum as well.

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          • A Offline
            arail1
            last edited by 15 Nov 2013, 18:39

            @unknownuser said:

            Myself, I won't get a new Modo license until Modo's snapping stops being crap. Come to think of it, Modo's renderer could do with a kick in the bum as well.

            The nature of the work that I do now requires that my drawings sit between the designers on one side and the fabricators on the other. Consequently I had to reconsider my attachment to modo in favor of a program that could handle more complex annotations, and more accurate geometry and, simultaneously, generate renderings. So I ended up in the Rhino camp and am quite happy with what that program can do. I no longer model in one program, export as OBJ, clean up and texture and render in another, and so on.

            But I do look back longingly at the ease with which I could create complex textures and UV maps in modo. The procedural textures and mapping and gradient controls were a joy to work with and I often find that when I'm about to move control points in Rhino I'm seeing a strategy in my mind's eye that assumes modo's Falloffs which Rhino lacks.

            But man, that snapping .... why can't they listen to the angry mob and do something about that?

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            • S Offline
              Stinkie
              last edited by 16 Nov 2013, 08:45

              No idea. I don't understand that either. Maybe the code simply doesn't allow for the sort of changes we'd like to see? I'm sure there's more at play than plain stubborness.

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