How to stop texture and shadow disappear while caméra moving
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Hi,
Sketchup is my favorite 3D soft but something irritate me !
Can someone explain me why it's not possible to keep texture and shadow when i move the camera ? I have good informatic components (6 core, 16go, 2go graphic card), i really don't understand
Can I set something ?
Apologize for my english
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Hi, Anatole:
Sketchup 8 is a 32 bit single core program. It does not engage the graphics card in its processing of geometry.
It seems that you are saying that while orbiting or navigating in the model, that it temporarily shifts to wireframe.
If the model file is large, multi-megabytes, such as may be in large topography, with buildings, roads etc., Sketchup momentarily turns off faces and textures until the camera comes to rest.EDIT:
By the way, welcome to the Forum. Explore the information you can gather from all of the dialog new and old. -
Hi Tim, thanks for your reply and welcome
@mitcorb said:
Hi, Anatole:
Sketchup 8 is a 32 bit single core program. It does not engage the graphics card in its processing of geometry.I knew sketchup is a single core program and I feel bad it exist in year 2013, hope it will be changed soon ! But are you sure the graphic card is not engaged ? Or just for anti-aliazing ? I don't understand; i'll go check the forum.
@mitcorb said:
It seems that you are saying that while orbiting or navigating in the model,
Yes !
@mitcorb said:
If the model file is large, multi-megabytes, such as may be in large topography, with buildings, roads etc., Sketchup momentarily turns off faces and textures until the camera comes to rest.
Finally, you seem I can have powerfull computer it will be useless ?
It hurts !! -
The wireframe display during orbiting is an intentional thing intended to improve orbiting, panning and zooming speed. SketchUp temporarily stops displaying the textures and shadows when you orbit. You'll see this happening more when you've got textures made from large image files. You can reduce the appearance of this by working in Monochrome mode and saving shadows for the image exports.
By the way, the GPU is involved in this but the action is driven by SketchUp and overall is an improvement over the way things used to work. I remember with earlier versions waiting sometimes 5 seconds or more for the display to catch up with the orbit action I initiated.
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And, I just learned a little bit more from you, Dave. Thank you. And thanks for following up.
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One case where this could be a problem is if you wish to navigate a model in a presentation to a client, with shadows etc. "on". Otherwise while you are modeling it is less painful if you just don't display shadows and fog, sometimes even textures. Go to your shadow scenes to view the effects on your progress when desired.
I usually find, for native SU styles, the ones that are most presentable are not that good for modelling, so I have a "working" style/scene set to jump back to for most modeling.
Oops, I sort of just said the same thing as Dave.
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Hi pbacot
@pbacot said:
One case where this could be a problem is if you wish to navigate a model in a presentation to a client, with shadows etc. "on".
This is exactly my problem
I think i'll buy SU pro version and do some animation but this is not also effective as live navigation. -
@anatolesketchucation said:
...6 core, 16go, 2go graphic card...
sorry, but the 2GB doesn't say anything about the speed of the card. And do you mean a "real" Intel 6-core or an AMD?
Maybe you can post your specs to see if it can be improved.
And the model size (polys/MB) would also be helpful... -
Anatole, I'd be interested in testing your model to see at what point it drops into wireframe. Any chance you could share it with me via email or something? I can PM you my email address if that would be possible, thanks!
Chris
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@numerobis said:
@anatolesketchucation said:
...6 core, 16go, 2go graphic card...
sorry, but the 2GB doesn't say anything about the speed of the card. And do you mean a "real" Intel 6-core or an AMD?
Maybe you can post your specs to see if it can be improved.
And the model size (polys/MB) would also be helpful...Yeah 2gb doesn't help the speed but I think it can work better on big model.
Which specs you want ? My computer ?-
intel i7 3930K@4.2 ghz (6 cores, 12 threads)
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16 gb ddr3
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GTX 670 Evga 2gb
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the size of the model is 28.1 mo
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