Rolleiflex Automat [Model Progression Thread]
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Focus knob almost complete.
But I have a problem. I need to put numbers on the angled dial face, between the finger grips and the focal length indicator (the 16,8,3.5) but it is conical. (see second picture).
I can't get regular SU letters to conform no matter what I try as the numbers are so big they cross over 3 faces of the cone due the angle required. (see close-ups from John's links)
Any suggestions?
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Why not create in in PS and put it on as an image and not geometry?
I see you never modeled anything behind lenses, still getting to it?
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@solo said:
Why not create in in PS and put it on as an image and not geometry?
I see you never modeled anything behind lenses, still getting to it?
I did think about that, but will that work across 3 angled faces or is that irrelevant? Here's a ref pic. And what would be the best way to layout the graphics and what final file should I create? Jpeg?
Honestly, I've only tried a custom image once and it didn't run out very good, so I really don't know the best way to go about that.
Yeah, the lenses are not finished. I'm completing the sides and then I will do the lenses last. There is still more detail to be added on the lenses, most of it, again, lettering.
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Using 3d lettering can't you intersect the letters with the facets and remove the excess.
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@box said:
Using 3d lettering can't you intersect the letters with the facets and remove the excess.
I did try that, but I'm having trouble with all kinds of things with this model. I think the file is slightly corrupted. In this case, I could not get the letters to rotate properly. It did once, and then would not do it again.
But mostly, it's a very odd 3 point rotation and would have to be done for something like 12 numbers. In other words, it would take days, if I can it to work again.
Also, the number size spreads across 3 faces.
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But if you insert the number at the edge of one of the faces it will glue to that face, you should then be able to rotate it once into position, unglue it and scale it through the three faces, then select the three faces and intersect with model, remove the number and you should have the number cut into the surface.
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@box said:
But if you insert the number at the edge of one of the faces it will glue to that face, you should then be able to rotate it once into position, unglue it and scale it through the three faces, then select the three faces and intersect with model, remove the number and you should have the number cut into the surface.
Exactly. And that's what I tried to do the first time and for some reason, it worked once and then didn't work again.
Like I said, the file or program has some weird issues. It's the same with other very large polygon models I've done. Things just seem to stop working.
I even made the focus knob a separate file and worked on it there, but it still had problems.
I may try it again and see what happens, but the number will have to be rotated on three axis, for each number because it's a cone.
I would rather have them etched into the face as in real life, they are stamped.
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I don't understand the 3 axis rotate.
When you "place" the text it should glue to the face of one of your facets so the only rotation you need would be roughly 90deg to have it reading the right way.
And doing it this way allows you to use joint push pull to stamp them or raise them.
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@box said:
I don't understand the 3 axis rotate.
When you "place" the text it should glue to the face of one of your facets so the only rotation you need would be roughly 90deg to have it reading the right way.
And doing it this way allows you to use joint push pull to stamp them or raise them.
This is exactly what I'm trying to do. Hmm, yet mine won't do this.
Cool. Thanks for the help, box. Like I said, I'll try this again.
Not sure why it isn't working.
Again thanks.
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Update:
Got one to work, but in the wrong place.
I think I can make this work, but it's going to be very tedious.
Thanks again box. I think that will do it.
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Minor tweaks. Still more details to be added.
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looking good...!!
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Thanks Gareth!
Knurling complete on side knobs. Screws and bezel ring on side knobs also complete.
I think the scale of knurling is a tad smaller than shown in references, but it's the best I can do and I think still pretty darn close.
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More lens detail.
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More lens front detail.
Arrgghh! I just noticed the lens locking ring is a little more complex than I thought. So what you see right now is not correct.
Also, the font used for the lettering is not the official font. I don't have that font and I doubt anybody but Rollieflex does, so I tried to use something I thought was appropriate from the era.
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The font is close enough the standard of modeling is exceptional and the detail level high. Thanks for showing this step by step, very inspirational and a fantastic production.
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@mike amos said:
The font is close enough the standard of modeling is exceptional and the detail level high. Thanks for showing this step by step, very inspirational and a fantastic production.
Thanks Mike.
There is still quite a bit of detail left to be done. I may have this done by this weekend.
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
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@unknownuser said:
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
Leave that until very end, use a basic material as you have while modeling then when ready to render you can play with materials. What render engine do you plan on using?
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@solo said:
@unknownuser said:
BTW, can anyone point me to a tutorial on how to create material texture and import it in SU? The body textured material I'm using at the moment is not exactly right. The pattern needs to be a lot smaller and the one I'm using has reached its scale down limit.
Leave that until very end, use a basic material as you have while modeling then when ready to render you can play with materials. What render engine do you plan on using?
I'll be using Kerky. I have a 3 light, stage cyc, model I built a few years ago I'll use for the final render.
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Shutter release guard added. Feet rounded. Starting on tripod mount detail.
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