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    Adding backgrounds in Photoshop

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      We don't drink beer. Only Stout....which is black.....like coffee....and you can have one in the morning to wake you up

      Download the free D'oh Book for SketchUp πŸ“–

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      • massimoM Offline
        massimo Moderator
        last edited by

        I'm afraid that I could not even drink that black soup. Better a couple of glasses of Prosecco in the morning. πŸ˜‰

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        • J Offline
          johnbarb
          last edited by

          Hi Massimo

          Yes except the SU image will be rendered in Shaderlight. I have attached a render I have done using custom background setting as this is fairly typical of the application I need often. Unfortunately with custom backgrounds you can't manipulate them for focal distance or lateral position. I use artificial lighting in my scenes.

          Regards
          John


          Background example.jpg

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          • massimoM Offline
            massimo Moderator
            last edited by

            Ok, I'll try an explanation. It's a lot harder to explain than to do.

            1. You need three images like the pictures below:
              -the render;
              -the mask;
              -the background.
              I don't know if Shaderlight can render a mask, if not you can use this plugin directly in SU. Of course the render and the mask should have exactly the same size. I suggest to render/export the mask at the double of the size and then shrink it to the correct size. You may need to invert the mask.
              render.jpg
              mask.jpg
              background.jpg
            2. Open the three images in PS, then go to the mask image -->right click on the layer-->"duplicate layer" and choose the render image as destination. Do the same with the background image.
              01.JPG
              02.JPG
              You should have something like that at the end.
              03.JPG
            3. Double click on render layer and press ok, then select the render layer-->ctrl+J in order to duplicate it.
            4. Add a mask to the duplicated render layer (see the picture below).
              04.JPG
            5. Select the mask layer, then ctrl+a and ctrl+c then alt+click on the added layer mask and then ctrl+v. With that you copied the mask on the added layer mask.
              05.JPG
            6. Now put the layers in the order you see in the picture below, switch off the mask layer (click on the little eye) and move the background layer as needed.
              Done.
              06.JPG
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            • J Offline
              johnbarb
              last edited by

              Massimo
              This is what I have been trying to find, excellent instructions I will try this out.
              Regards & Thanks
              John

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              • J Offline
                johnbarb
                last edited by

                Massimo

                I have played around with this and followed your instructions however when I get to the stage of copying the mask to the added layer mask the size of the mask increases from the original mask layer size and I don't know how to resize it to fit. I have just started using Photoshop so it seems I may need to get some tuition. Many thanks for your valuable assistance, Regards John

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                • R Offline
                  rv1974
                  last edited by

                  make face-me component with background pic, place and scale it as desired inside SU (make sure you use 'maximum texture size' in preferences). it'd would be easier in your case.

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                  • J Offline
                    johnbarb
                    last edited by

                    This is amazingly simple and I get the results I want - It is great to know there are so many experienced SU people out there willing to share their knowledge, very rare these days. Your help is greatly appreciated, John.

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      @johnbarb said:

                      ...when I get to the stage of copying the mask to the added layer mask the size of the mask increases from the original mask layer size and I don't know how to resize it to fit.

                      How can that happen? Be sure that the rendered image and the mask image have exactly the same size (width, height and resolution). Check it in PS under image-->image size.
                      Here are a couple of more detailed steps on how copying the mask.
                      01.JPG
                      02.JPG

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                      • J Offline
                        johnbarb
                        last edited by

                        Massimo
                        I did have the sizings different, have corrected but mask size is still too wide (height is OK) closer than the previous but still not right - as per screen shot. Regards
                        John

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Well you need to have exactly the same size for the render & mask. So if you use Shaderlight for that, render the mask at the same size (or, better, at a doubled size and then resize it in PS). If you use SU, export the mask at the same size of the render (or, better, at a doubled size and then resize it in PS).

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                          • J Offline
                            johnbarb
                            last edited by

                            Massimo

                            I discovered what I was doing wrong, I had exported the mask as a 2D jpeg from SU. I rendered this in Shaderlight & the fit is perfect, the only problem is it has masked a couple of surfaces not selected - the mobile whiteboard surface & a jpeg image on the whiteboard on the wall??
                            Regards
                            John


                            Render copy.jpg

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