Landform texturing issue
-
I've created a reasonably large and detailed landform model from a set of 3D contours which I would like to texture with an aerial image.
However, when I apply the aerial using the projected texture method, only a small fraction of the landform faces actually become textured, see image below.
Does anyone know what would cause this issue and how I could be solved?
Cheers,
Dan.
-
-
I have a question. Something came to mind while looking at the image. Would this mottled effect have anything to do with duplicate faces or reversed faces? Probably not, just asking.
-
I managed to find my issue.
When creating a surface from contours, I did not realise the resulting entity is a group. So I was actually applying the texture to the group, rather than the actual surface. When I went into the group and directly applied to the surface, it worked properly.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better đź’—
Register LoginAdvertisement