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    Drawing 3D Star using compound mitres

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    • pilouP Offline
      pilou
      last edited by

      Or draw one branch in 3D then Copy Rotate * 4 πŸ˜„
      (so one triangular face in 3D then Mirror by Tig )
      Mirror can be replaced by a copy / Move / Scale -1 πŸ˜„

      star1.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • BoxB Offline
        Box
        last edited by

        Draw the star flat as your image shows, with all the lines joining, then with nothing selected use the move tool to lift the center point in the blue direction the desired distance.

        [screenr:31u1p7si]U5MH[/screenr:31u1p7si]

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        • M Offline
          mrossk
          last edited by

          or check out Dave R's great tutorial: http://www.finewoodworking.com/item/33023/a-star-exerciseStar1_xl.png

          https://www.mkaplanfinefurniture.com/

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          • BoxB Offline
            Box
            last edited by

            Thinking on it more, the simplest way would be to use a component.
            Draw your star accurately to the correct scale so that each of your 10 triangles are the same.
            Make one of them a component and push pull it to 9mm or equivalent for your scale. Copy and mirror it as Pilou says so you have one point of the star, 9mm thick but still flat, copy rotate the other four points of the star.
            Now open one component for editing and select the midpoint vertical edge where they all come together and move it up on the blue axis. This will form your 3D star and give you the correct angles to cut your MDF. You would need to intersect with a flat plane to trim the bottom edge.


            Star.JPG

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            • Dave RD Offline
              Dave R
              last edited by

              For this application, Box's last suggestion is probably best.

              Thanks for the plug, Michael. πŸ˜‰

              Etaoin Shrdlu

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              • W Offline
                WiZeR
                last edited by

                Hey Dave 😎

                ok I'm going to need a little more help on this. I've followed Box's instructions up to " select the midpoint vertical edge where they all come together and move it up on the blue axis." I'm lost at this point. Literally don't understand how to proceed.

                3d star jpeg

                3d star skp file

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                • Dave RD Offline
                  Dave R
                  last edited by

                  How high do you want the middle?

                  I would approach this by drawing the 3D star as Box indicated and then deconstructing it.

                  Hang tight. I'll make up something to show you.

                  Etaoin Shrdlu

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Let's see if this helps.

                    3d-star1.png

                    From the left,

                    I left your star in the model.

                    Draw the 3D complete 3D star. You don't need all that geometry but it probably makes it easier to see what you're getting to confirm it will look right.

                    Give it the required thickness. I just Joint Push/Pull but you could make a copy of the star and move it down the required distance. After that you would just have to draw lines to connect the faces around the perimeter of the wedge.

                    Delete all the bits except the one wedge. Make it a component and adjust its axes so one of them runs along the centerline. It would have been easier to do this if I had used a wedge section at the top of the star instead of the one I did.

                    Make a copy of the wedge, flip it to create a mirrored version. Place it next to the first one to complete a point of the star. Use Copy/Rotate to rotate copy the point 72 degrees x4.


                    3d-star1.skp

                    Etaoin Shrdlu

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                    • W Offline
                      WiZeR
                      last edited by

                      That's fantastic Dave. Very grateful for your help, as always. Worked a charm. Gives me the ability to play around with it until I get something that will work.

                      Just as a slight aside. Is there a simple way to take one section, lay it down flat and then measure all the angles. i.e I'm going to be cutting this for real out of wood and the next step is working out how to lay it all out. I'm using Sketchup to reduce some of the trial and error in the workshop.

                      Thanks everyone for chipping in. For some reason I can't get my head around some of the intermediate sketchup techniques

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                      • W Offline
                        WiZeR
                        last edited by

                        Actually I have a problem. I'm obviously missing a step somewhere. I draw one of the sections from scratch, make it a component and pull it out 9mm. When I open the component, select move and click the middle of one of the uprights, it moves the whole component in the blue direction.

                        If I do that on your model Dave, it behaves differently, it tilts the section up. Just like I want.

                        Where am I going wrong?

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          I sent you a PM so take a look at that.

                          I expect on the wedge in my model you aren't clicking on a component when you move it. Instead of trying to tilt the component into position, draw it in place at the correct angle. I can show you that.

                          As for making it easy to measure from it, when adjust the component axes correctly you'll be able to drag a copy out from the In Model components library and it'll sit flat on the ground plane.

                          Etaoin Shrdlu

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