Photomatch question
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Is there a way to use the matched photo as a "normal" picture after the match, e.g. for rendering (background picture)?
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@cotty said:
Is there a way to use the matched photo as a "normal" picture after the match, e.g. for rendering(background picture)?
A bit confusing. Is it for rendering the building (right click and select the rendering option) or is it meant to be used as background?
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The background usage...
I hoped for something like this: rightclick and choose explode, unmatch, delock, ... so that the image is no longer a matched photo object. -
@cotty said:
The background usage...
I hoped for something like this: rightclick and choose explode, unmatch, delock, ... so that the image is no longer a matched photo object.Speechless
I see no other way than a clumsy one where you try to import again and manipulate the image.
Maybe a plugin request for one that "grabs" the matched image, to be used 'as image' or as texture. How would you deal with the perspective issue in the background of such an image?
Isn't it only useful for one camera position.
Sorry for poor answer so far. -
Yes, but one is better than none
(Original question with picture example)
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Cotty, I think what you want is a scene with the exact camera angle and FOV as the PM scene but without the PM "functions", right? Without the PM background (e.g. with a single, white background to PS it away and replace it with the photo used in the PM scene after rendering) or something...
So there are workarounds...
- make your photomatch...
- now navigate away a bit and create a new scene
- delete the photomatch scene
- use the Camera (menu) > Previous to get back to the same camera where the PM was taken (but without the PM background and all).
- create a scene here to replicate it.
If this is not what you meant, sorry for wasting your time...
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Cotty, I know what you mean. No simple way of doing it. I racked my brain for hours last year trying to achieve it. Basically I just had to render my model then open up the background in PS at same height as SU viewport.
The render can then be composited straight on top at the same resolution. You can of course supersample the background by making it 2x viewport height and then reducing by 50% for the render.
Can you add a background in your render engine? If so you can automatically add the original photo behind the render.
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couldn't you add a plane behind your PM-model, hide your model and project the picture on the plane?
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@numerobis said:
couldn't you add a plane behind your PM-model, hide your model and project the picture on the plane?
The plane skews into perspective/FOV of the Photo Match. Hard to match.
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Maybe a camera tool can create a plane that is correct to project onto.
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@pbacot said:
Maybe a camera tool can create a plane that is correct to project onto.
There is actually a plugin for that, but I forget the name right now..
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