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Best way to create forest?

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  • P Offline
    peebo22
    last edited by 21 Mar 2013, 13:28

    So....huh?

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    • O Offline
      olishea
      last edited by 21 Mar 2013, 13:59

      It's a tricky one in SU. Are you looking to render your scene? If you require lots of complex 3D trees, you can always instance them in a render engine. For most applications, mitcorb's method is the tried and tested favourite.

      @mitcorb said:

      use "backdrop textures" at a certain distance from the camera. Trees in the middle ground will often be 2d face me. Only those trees closest to the camera would be 3d.

      oli

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      • P Offline
        peebo22
        last edited by 21 Mar 2013, 14:07

        Sometimes I render (I use Artlantis), but in this case I try quickly to create forest area in sketchup scene. It seems that the best way is to use component spray to multiply faceme-trees.

        Is there some way to create "forest-like" object with sandbox tools from the ground and color it, so it would look like forest?

        Where could i find good backdrop textures...?

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        • G Offline
          Gaieus
          last edited by 21 Mar 2013, 14:13

          Oli has some amazing treeline backgrounds here: http://sketchucation.com/shop/textures/237-18-sketchup-curved-tree-lines-v1

          Gai...

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          • O Offline
            olishea
            last edited by 21 Mar 2013, 16:36

            You may be interested in my new SketchUp 3D Trees? πŸ˜‰

            http://i654.photobucket.com/albums/uu269/olishea/collection_zps44c8fb0a.jpg

            Over 400 in the model below!

            http://i654.photobucket.com/albums/uu269/olishea/440trees_zpse387ef91.jpg

            oli

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            • M Offline
              mitcorb
              last edited by 21 Mar 2013, 17:54

              Just to clarify:
              I thought my reply was obsolete, that later developments had occurred that I may have missed, and I was providing faulty information.
              Olishea's recent and excellent submittals of treelines were in my mind while I was replying to the first post. I ain't mad at anybody. πŸ˜„

              I take the slow, deliberate approach in my aimless wandering.

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              • O Offline
                olishea
                last edited by 21 Mar 2013, 18:25

                Ah, I see! I haven't released those 3D trees yet, it was just a teaser. πŸ˜„

                oli

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                • G Offline
                  Gaieus
                  last edited by 21 Mar 2013, 20:06

                  Look, Tim: whatever Oli found out for those "400 trees" on screen: he cannot fool SU. There may be different wise and nifty solutions for the poly count but eventually poly count will prevail.

                  So at the end of the day, we shall probably see something that is still better to combine with tree lines (far), 2D trees (mid) and Oli's newest inventions (CLOSE)

                  Gai...

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                  • O Offline
                    olishea
                    last edited by 21 Mar 2013, 20:31

                    @gaieus said:

                    Look, Tim: whatever Oli found out for those "400 trees" on screen: he cannot fool SU. There may be different wise and nifty solutions for the poly count but eventually poly count will prevail.

                    So at the end of the day, we shall probably see something that is still better to combine with tree lines (far), 2D trees (mid) and Oli's newest inventions (CLOSE)

                    Yeah you can give the impression of high poly with texturing...my trees are not high poly, they are a compromise between poly count and render ability-just so they look good in both SU output and a render.

                    I watch how video games industry go about creating environments and it's always a combination of Global/Hemisphere, 2D background plane, 2D trees, 3D trees...and these guys are the best for minimising poly-count for online play etc.

                    It's a case of what works best for the scene I guess. In some scenes 2D cutouts are ideal whereas for a forest they are really quite bad.

                    oli

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                    • O Offline
                      olishea
                      last edited by 22 Mar 2013, 15:17

                      These were just my 3D trees in a forest scene. I didn't edit any materials, just clicked render. Worked better than I thought! No instancing...all completely within SU.

                      http://i654.photobucket.com/albums/uu269/olishea/forest2small_zpsbc79a137.jpg

                      oli

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                      • M Offline
                        mics_54
                        last edited by 26 Mar 2013, 02:23

                        wow that's amazing

                        nicely mowed too.

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