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    Best way to create forest?

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    • olisheaO Offline
      olishea
      last edited by

      @mitcorb said:

      Remove my reply, please.

      Thought it a coincidence I've been making SU compatible trees/forests for days on end and this thread popped up.

      I'm personally sick of using 2D cutouts for a simple line of trees/forest and typical 3D imported trees are waaaay too slow. Just putting out an alternative that's all.

      oli

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      • P Offline
        peebo22
        last edited by

        So....huh?

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        • olisheaO Offline
          olishea
          last edited by

          It's a tricky one in SU. Are you looking to render your scene? If you require lots of complex 3D trees, you can always instance them in a render engine. For most applications, mitcorb's method is the tried and tested favourite.

          @mitcorb said:

          use "backdrop textures" at a certain distance from the camera. Trees in the middle ground will often be 2d face me. Only those trees closest to the camera would be 3d.

          oli

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          • P Offline
            peebo22
            last edited by

            Sometimes I render (I use Artlantis), but in this case I try quickly to create forest area in sketchup scene. It seems that the best way is to use component spray to multiply faceme-trees.

            Is there some way to create "forest-like" object with sandbox tools from the ground and color it, so it would look like forest?

            Where could i find good backdrop textures...?

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            • GaieusG Offline
              Gaieus
              last edited by

              Oli has some amazing treeline backgrounds here: http://sketchucation.com/shop/textures/237-18-sketchup-curved-tree-lines-v1

              Gai...

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              • olisheaO Offline
                olishea
                last edited by

                You may be interested in my new SketchUp 3D Trees? 😉

                http://i654.photobucket.com/albums/uu269/olishea/collection_zps44c8fb0a.jpg

                Over 400 in the model below!

                http://i654.photobucket.com/albums/uu269/olishea/440trees_zpse387ef91.jpg

                oli

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Just to clarify:
                  I thought my reply was obsolete, that later developments had occurred that I may have missed, and I was providing faulty information.
                  Olishea's recent and excellent submittals of treelines were in my mind while I was replying to the first post. I ain't mad at anybody. 😄

                  I take the slow, deliberate approach in my aimless wandering.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    Ah, I see! I haven't released those 3D trees yet, it was just a teaser. 😄

                    oli

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Look, Tim: whatever Oli found out for those "400 trees" on screen: he cannot fool SU. There may be different wise and nifty solutions for the poly count but eventually poly count will prevail.

                      So at the end of the day, we shall probably see something that is still better to combine with tree lines (far), 2D trees (mid) and Oli's newest inventions (CLOSE)

                      Gai...

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @gaieus said:

                        Look, Tim: whatever Oli found out for those "400 trees" on screen: he cannot fool SU. There may be different wise and nifty solutions for the poly count but eventually poly count will prevail.

                        So at the end of the day, we shall probably see something that is still better to combine with tree lines (far), 2D trees (mid) and Oli's newest inventions (CLOSE)

                        Yeah you can give the impression of high poly with texturing...my trees are not high poly, they are a compromise between poly count and render ability-just so they look good in both SU output and a render.

                        I watch how video games industry go about creating environments and it's always a combination of Global/Hemisphere, 2D background plane, 2D trees, 3D trees...and these guys are the best for minimising poly-count for online play etc.

                        It's a case of what works best for the scene I guess. In some scenes 2D cutouts are ideal whereas for a forest they are really quite bad.

                        oli

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                        • olisheaO Offline
                          olishea
                          last edited by

                          These were just my 3D trees in a forest scene. I didn't edit any materials, just clicked render. Worked better than I thought! No instancing...all completely within SU.

                          http://i654.photobucket.com/albums/uu269/olishea/forest2small_zpsbc79a137.jpg

                          oli

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                          • M Offline
                            mics_54
                            last edited by

                            wow that's amazing

                            nicely mowed too.

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