[Plugin] Interactive Texture Editor for SketchUp [Prototype]
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We have posted a new version: SketchUp now remembers how your SymmetryMill textures were created. Select a surface painted with a SymmetryMill pattern and SymmetryMill will load the source image in the background and apply all the settings used to create that texture. So you can go back to editing your pattern at any time:
More examples on the lab page: applying artistic textures to an interior wall, choosing upholstery for a sofa, applying a digital camo pattern to a vehicle, ...
Download the latest version here.
Any other feature requests?
Thanks,
Olga -
Without having tested it, I think this would only be useful if it created tileable textures
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@sir said:
Without having tested it, I think this would only be useful if it created tileable textures
Tileable textures is what SymmetryMill does! Thanks! Olga
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We posted a new version of our SymmetryMill plug-in for SketchUp. Compared with earlier prototypes, the new version (0.2.0) is quite stable, and can even be used for production work. We consider it an advanced beta before the final release. There are also three tutorials to go with it:
- Applying Textures to SketchUp Models (Basics)
- Applying Textures to Curved Surfaces
- Using the Color by Layer Style
Let us know what you think! At this stage, we'd be happy to give a free subscription to SymmetryMill if you be the first to report a bug
And finally, would there be interest in holding a little contest? You would take a SketchUp model (yours or from 3D Warehouse) and apply a SymmetryMill pattern that you create (or grab for free from Pattern Central)... We could also give away a SymmetryMill subscription as a prize.
Please reply if interested (or email to info@artlandia.com) and we'll come up with some rules.
Thanks,
Olga -
I think you need better examples. Not clear by the site what it does different then other plugins as it a[[lies to SU..
But could be me, it usually is. -
@jpalm32 said:
I think you need better examples. Not clear by the site what it does different then other plugins as it a[[lies to SU..
But could be me, it usually is.OK, how about this:
- Select a surface in SketchUp.
- Fire up the plug-in; get a SymmetryMill pattern applied to your surface as a material (texture).
- Edit your pattern; see your model updated.
If you just need bricks/other building materials/other ready-made textures applied to your model, you don't need this plug-in (there are plenty of textures already available, many for free). But if you want your own patterns applied as textures, then consider SymmetryMill.
Re. more/better examples, we are working on that, but did you follow the links on this page?
Olga
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What happen on a sphere ?
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@unknownuser said:
What happen on a sphere ?
Well, SymmetryMill is supposed to do its job (which is interactive texture editing) with whatever texture mapping you choose. Here's what I get with the two methods I tried, projected and UV Tools (both with their own limitations):
Olga
BTW, nice art at the Renderosity gallery
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OK then.
Do Projected, UV Tools
& Your Plugin.
That's what I'm talking about.
It would be sooo clear with all three...get it? -
@jpalm32 said:
OK then.
Do Projected, UV Tools
& Your Plugin.
That's what I'm talking about.
It would be sooo clear with all three...get it?Projected is already done, for a fashion model (that is, a generic case; see the end result at the bottom of the page). You'd map on a sphere EXACTLY the same way. UV Tools? Hmm, might be an idea.
But the point is that this plug-in's purpose in life is to work with whatever projection method you like. We can certainly add other examples too.
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Thanks All for the comments. The "SymmetryMill for SketchUp" plug-in is now released as a free, supported product. Details are here.
Olga
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Could user add gap on the material sides. Instead of making the texture seamless, user can insert/add gap (space)
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