Skechtup pulls me to an axis when I get close
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Hello everyone, is there a way to disarm sketchup’s tendency to always pull you back to one of the axis’s, sometimes when you draw a line with an end point close to an axis you just can’t get it at that small distance that you require, is there a way to disarm this temporarily? Or maybe there’s a work around.
In the same vein, is there a way to force sketchup to go to a certain axis or plane, sometimes when you want to draw something in the vertical plane sketchup can be very obtuse…
Cheers,
Jacques
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There is no way to disable this function.
What you can do though is change the model's axis to something very different so SU won't be so tempted to jump over to the axis.
As for forcing to an axis, yes. Use the arrow keys. Left and right snap to the green and red axis and up forces it on to the blue axis.
Hope that helps,
Chris
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Thank you.
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Also, when there are disturbing / conflicting "nearby" inferences you can zoom in to make the difference (a bigger gap) between (say) an axis inference vs. an endpoint inference. Sometimes it's quicker this way than by changing the axis - especially if you need to do only a couple of connections this way (if there are a lot, changing the axes can be faster than constantly zooming in and out).
In any case (not just with axes) pressing (and holding) Shift key will lock an inference you happened to find (on-face, parallel/perpendicular to edge or on-edge etc.)
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@jacbk612 said:
In the same vein, is there a way to force sketchup to go to a certain axis or plane, sometimes when you want to draw something in the vertical plane sketchup can be very obtuse…
One thing you should keep in mind is that you are working in a virtual 3D space. You need to use Orbit and Pan. I tell my students this is sculpture and not painting we're doing. Because it is a virtual 3D space SketchUp needs to control a bit where things are going. If you are looking down on the ground plane you'll find it is much easier to draw horizontally than vertically. If you orbit the camera to a lower viewpoint so that you are looking more off to the horizon you'll find it is much easier to draw vertical lines or faces. You can use the cursor keys and a few other tools for controlling alignment but orbiting is often the easiest and most expedient way to deal with this.
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Hi folks.
To add to Dave's post, don't forget that you can orbit, pan and zoom even in the middle of an operation.
For example, you can click to start a line, orbit to see the target where you want it and finally click on the target to finish the line.
Another example: you want to add a circle whose center is on an endpoint located in a maze of complex geometry and then extend it on another endpoint that is hideen inside another complex geometry. The procedure could be like this:
1 - Pan, orbit and zoom in on the geometry to be used to attach the center of the circle.
2 - Select the Circle Tool.
3 - Click on the required endpoint to start the circle, making sure that its orientation is correct.
4 - Zoom out, pan and orbit in order to bring the target point in view.
5 - Switch to X-Ray Mode to actually see the target point inside its enclosing geometry.
6 - Zoom in on this target point.
7 - Click on the target point to complete the circle.
8 - Turn X-Ray mode off.
Steps 1 and 2 can be reversed as can steps 4 and 5 or 5 and 6.
The best is to experiment with these facilities. After a while, you will begin to appreciate the flexibility and power of SketchUp.
Just ideas.
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