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    Style Experiment

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    • Dave RD Offline
      Dave R
      last edited by

      Walt, check your PMs.

      Peter, no worries. It's all good.

      I guess I haven't found a need to delete the background but then I am not doing renders with the model just floating in space and when I want the background to really disappear, I make sure to light it separately from the model just as I would if I were making a photo in a studio. I suppose it comes from years of experience in the days before really accessible digital editing.

      Etaoin Shrdlu

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      • Dave RD Offline
        Dave R
        last edited by

        Yes, those second two look the same to me. Perhaps the same thing is happening in both methods.

        Etaoin Shrdlu

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        • pbacotP Offline
          pbacot
          last edited by

          @dave r said:

          Walt, check your PMs.

          Peter, no worries. It's all good.

          I guess I haven't found a need to delete the background but then I am not doing renders with the model just floating in space and when I want the background to really disappear, I make sure to light it separately from the model just as I would if I were making a photo in a studio. I suppose it comes from years of experience in the days before really accessible digital editing.

          Dave,

          If I understood Jeff he was speaking about how to clear the lines for overlay. Then I started thinking about something that is not a problem in our examples at all, but when you have some darker background.

          Here are some screenshots. this is when you export hidden line all White and put into GIMP for overlay.
          First is selecting all the white and choosing "edit /clear". You get whitish artifacts.
          Screen shot 2013-01-26 at 3.16.25 PM.png
          The second is just turning the lines-on-white layer to 'Multiply"
          Screen shot 2013-01-26 at 3.17.09 PM.png
          The third is selecting "layer/ transparency/ color to alpha", really no different in result or is it?
          Screen shot 2013-01-26 at 3.17.59 PM.png

          Regards, Peter

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @pbacot said:

            Here are some screenshots. this is when you export hidden line all White and put into GIMP for overlay.
            First is selecting all the white and choosing "edit /clear". You get whitish artifacts.

            yeah.. that's the reason i was saying export the lines fatter than necessary.. i don't know gimp but in photoshop, you can refine your selection at micro levels..
            so if you export them at, say, 4px wide, you can refine the selection down to two or one in photoshop to make sure you're getting only lines with no background artifacts..

            dotdotdot

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            • pbacotP Offline
              pbacot
              last edited by

              OK, that's the trick. Gimp can do that too, with selection settings.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                a quickie try at what i was imagining earlier..

                (shiny metal materials with a environment sky (reflections).. i can't overlay from sketchup without fogging the materials/reflections so this is an attempt at getting only sketchup's line work)

                and photoshop's refine/modify selection is a bit harder to figure out than i first thought.. might require some practice..

                lines.jpg

                i'm on a computer without my models & apps on it today.. all this is just thrown together type stuff but i hope it gets the idea across πŸ˜‰ )

                dotdotdot

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Jeff,

                  I could be looking at something different, but I don't actually see an effect on the image colors when I overlay a pure white SU hidden line image using Multiply.

                  Peter

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @pbacot said:

                    Jeff,

                    I could be looking at something different, but I don't actually see an effect on the image colors when I overlay a pure white SU hidden line image using Multiply.

                    Peter

                    man.. you could very well be right πŸ˜†

                    when i did that earlier, i exported the su model with the colors turn on (blue and orange solid colors.. those aren't actually textures on the model i used) and did my comparison using that in which case, the colors dulled and darkened..

                    but now i'm on my own computer and dont' have the model/outputs anymore.. guess i'll set up another render for testing.. πŸ€“

                    [EDIT]

                    scratch that.. you're definitely right β˜€
                    i tried it with a render i already had.. and i couldn't tell a difference in the white areas..
                    this one has a circle masked out.. and as far as i could tell with my eyes, the only thing different when turning the mask on/off is the lines turning on/off..


                    twisted_.jpg

                    dotdotdot

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      This is what I was saying from the beginning. A simple Hidden Line export on a layer set to Multiply over whatever textured image works fine. Whether that is a rendered image like yours or the ones I showed or simple Textured image export from SU or even if you want to just put a texture over the whole image and not affect the edges.


                      http://farm9.staticflickr.com/8485/8219463380_af88c7ca6b_z.jpg

                      In this image I have run the textured faces through FotoSketcher but the lines weren't affected because they are a separate image export that was laid over the FotoSketcher image.

                      When you create a new layer it takes no special effort to set it to Multiply.

                      Slat Coffee Table high keyFS.png
                      And as I showed before in this image, sometimes it can be useful to use several line exports made at different sizes. That gives you way to create the appearance of different line weights.

                      Etaoin Shrdlu

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @dave r said:

                        This is what I was saying from the beginning. A simple Hidden Line export on a layer set to Multiply over whatever textured image works fine. Whether that is a rendered image like yours or the ones I showed or simple Textured image export from SU or even if you want to just put a texture over the whole image and not affect the edges.

                        sorry dave.. i'm a bit hard headed at times and need info force fed to me πŸ˜‰

                        (really, what's happened here is i used to use 'overlay' for all this stuff but have since switched to 'multiply'.. i just haven't tested in all situations but by way of this thread, i did get to personally test in a new situation and have seen for myself now that what you've been saying from the beginning is correct.. sorry for hacking up your thread in order to arrive at this realization )

                        dotdotdot

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          What a great experiment. It has inspired me to do some of my own. I'll have to post later.

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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