sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to add specularity map in Vray materials option ?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    26 Posts 6 Posters 51.0k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • john2J Offline
      john2
      last edited by

      @stefanq said:

      You're welcome, unfortunately I can't share it, because it is commercial, but you will find free hdri with amazing quality here: http://www.openfootage.net/?cat=15

      okay, just tell me the name. that'll help me find a similar free one . πŸ˜„

      hdri are light settings right? e.g. how the lighting would be in a mountainous region etc.?

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

      1 Reply Last reply Reply Quote 0
      • R Offline
        redot
        last edited by

        Thank you Stefan,
        This is an issue I have often wondered about.
        And now I know!
        Thanks again.

        1 Reply Last reply Reply Quote 0
        • john2J Offline
          john2
          last edited by

          another great tutorial here... πŸ‘

          http://sketchupvrayresources.blogspot.in/2012/03/basic-vray-sketchup-tutorial-series-4.html

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

          1 Reply Last reply Reply Quote 0
          • andybotA Offline
            andybot
            last edited by

            @stefanq said:

            John, 50% means 0,5. Default is 1. So if u use a map in reflection glossiness, use 0,5 glossiness, NOT texture multiplier.
            Since I jumped into this, I did some experiments based on my experience, so that doesn't mean that are 100% correct.
            I'm using HDRI map in both GI Color and BG Color , IM and DMC,physical camera disabled .
            I have bump map with 0,01 multiplier. Reflection glossiness and highlight glossiness always set to 1.
            Image 1
            I just added reflection layer to the material, with 1,55 Fresnel.
            Image 2
            I added the specular map to the perpendicular slot of the Fresnel. Note how nice the bump of the material is now defined (the bump is the same, 0,01)
            Image 3
            I added the same specular map to the Reflection Glossiness slot.
            This is where I usually stop. Adding the map to the highlight glossiness doesn't seams to affect the look of the material.

            Stefan, thank you very much for this instruction! πŸ‘ That's a great suggestion adding the specular map in the perpendicular slot of the Fresnel texture. Really helps the realism.

            Andy

            http://charlottesvillearchitecturalrendering.com/

            1 Reply Last reply Reply Quote 0
            • john2J Offline
              john2
              last edited by

              i get that .5 means 50 percent. and what does 1.55 in Fresnel mean? ❓

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

              1 Reply Last reply Reply Quote 0
              • andybotA Offline
                andybot
                last edited by

                @john2 said:

                what does 1.55 in Fresnel mean? ❓

                The Fresnel value is for the IOR (Index of refraction) - it's the cosine of something or other... see if you can decipher the wikipedia article

                http://charlottesvillearchitecturalrendering.com/

                1 Reply Last reply Reply Quote 0
                • john2J Offline
                  john2
                  last edited by

                  @andybot said:

                  @john2 said:

                  what does 1.55 in Fresnel mean? ❓

                  The Fresnel value is for the IOR (Index of refraction) - it's the cosine of something or other... see if you can decipher the wikipedia article

                  yup i know about index of refraction since a long time [thanks to all my class 9 physics lectures πŸ˜† ] you really gave me a deja vu πŸ˜„

                  i'm talking about Reflection.

                  Im aware that IOrefraction is

                  sine of angle of incidence in air

                  divided by

                  sine of angle of refraction in the material

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

                  1 Reply Last reply Reply Quote 0
                  • andybotA Offline
                    andybot
                    last edited by

                    @john2 said:

                    i'm talking about Reflection.

                    similar principal applies - the ior sets the strength of the reflection based on the angle of incidence.

                    http://charlottesvillearchitecturalrendering.com/

                    1 Reply Last reply Reply Quote 0
                    • john2J Offline
                      john2
                      last edited by

                      @andybot said:

                      @john2 said:

                      i'm talking about Reflection.

                      similar principal applies - the ior sets the strength of the reflection based on the angle of incidence.

                      uhhuh...can't figure this. the angle of light changes when it travels from one medium to another, that's why the bending occurs. but according to the law of reflection. angle of incidence is equal to angle of reflection.

                      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

                      1 Reply Last reply Reply Quote 0
                      • ATLAStudioA Offline
                        ATLAStudio
                        last edited by

                        Thanks Stefan for your tips on map slots, been very useful! I managed to cook this up following your advice and Bertrand Benoit's 'materialism' post.
                        774158_272794486180492_1894773856_o.jpg

                        To clarify on the percentage contribution of the glossiness, I've found that once you plug a map into the glossiness slot this overrides whatever figure you use. In the example below is the same material with spec map and glossiness set to 1.0, 0.8 and 0.2 from L to R, it's not a great example scene but you can't see any diminished reflection as a result of the map being 'darkened'. If you drop the texture multiplier however, it blurs the whole thing rather than reducing the contribution of the map alone (shiny cube example), which means you have to go into photo editing software to finetune the map. This is a bit frustrating, if anyone knows a workaround within vray settings please share!
                        conc_cubes.png
                        test_texturemultiplier.png

                        http://www.atlas-studio.co.uk

                        1 Reply Last reply Reply Quote 0
                        • andybotA Offline
                          andybot
                          last edited by

                          did you make sure the specular map is in the perpendicular slot of your fresnel reflection options? If it is in that location, then glossiness will be affected.

                          http://charlottesvillearchitecturalrendering.com/

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement